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How many PCs have you had die?
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<blockquote data-quote="Lanefan" data-source="post: 6857321" data-attributes="member: 29398"><p>Ah, quite a different approach than mine.</p><p></p><p>Whether it's my first character in a campaign or my tenth I'll usually approach it much the same way: give it a very broad-strokes personality and motivation after seeing what the dice give me for stats to work with (e.g. Dwarf War Cleric*: loud filthy and boorish to explain the 6 in Charisma, brave to a fault and always leads the charge but wise enough to pick his spots, his personal slogan is 'fear the beard' as he has the most ridiculously overgrown and tangled beard evern seen) and let the fine-tuning come out of the run of play. Once the character's stuck around long enough to become established then maybe I'll worry about a backstory if it seems necessary; it isn't always.</p><p></p><p>* - this guy is currently in play - well into his second adventure now - and I haven't yet needed to expand on his backstory in the slightest other than knowing where he grew up...his interactions with the party have been entirely shaped by what the party does and how they interact with him.</p><p></p><p>A perfectly valid approach, but one that will (or certainly should) likely see you run out of the party before long and replaced with someone who will pull his-her weight when the swords start swinging while still being able to talk through trouble when needed.</p><p> </p><p>Maybe you wouldn't, if there's a choice; but there isn't always a choice.</p><p></p><p>You don't. And you shouldn't. Maybe the point of that encounter is to let your group know that a) you shouldn't fight everything you meet, and b) not everything is what it seems. (and maybe c), if you treat him right you're giving yourself a potential high-powered ally for the future)</p><p></p><p>Lan-"no passengers allowed on this train"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6857321, member: 29398"] Ah, quite a different approach than mine. Whether it's my first character in a campaign or my tenth I'll usually approach it much the same way: give it a very broad-strokes personality and motivation after seeing what the dice give me for stats to work with (e.g. Dwarf War Cleric*: loud filthy and boorish to explain the 6 in Charisma, brave to a fault and always leads the charge but wise enough to pick his spots, his personal slogan is 'fear the beard' as he has the most ridiculously overgrown and tangled beard evern seen) and let the fine-tuning come out of the run of play. Once the character's stuck around long enough to become established then maybe I'll worry about a backstory if it seems necessary; it isn't always. * - this guy is currently in play - well into his second adventure now - and I haven't yet needed to expand on his backstory in the slightest other than knowing where he grew up...his interactions with the party have been entirely shaped by what the party does and how they interact with him. A perfectly valid approach, but one that will (or certainly should) likely see you run out of the party before long and replaced with someone who will pull his-her weight when the swords start swinging while still being able to talk through trouble when needed. Maybe you wouldn't, if there's a choice; but there isn't always a choice. You don't. And you shouldn't. Maybe the point of that encounter is to let your group know that a) you shouldn't fight everything you meet, and b) not everything is what it seems. (and maybe c), if you treat him right you're giving yourself a potential high-powered ally for the future) Lan-"no passengers allowed on this train"-efan [/QUOTE]
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