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*Pathfinder & Starfinder
How many people do you know who haven't switched to 5e, and why haven't they?
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<blockquote data-quote="Neonchameleon" data-source="post: 6746094" data-attributes="member: 87792"><p>I haven't.</p><p></p><p>From the player's side I've tried it with multiple DMs and found that the fun parts of the game were all ones where the rules were involved as little as possible. The DMs were pretty decent but the system was adding nothing to it other than staying a bit out of the way. The combat was a slog - and one where tactics weren't terribly important. The skill rules were largely DM fiat.</p><p></p><p>From the DM's side I can't think of a single reason to try running it again other than a very insular group. If I want to run tight dungeon crawls I'm breaking out the old Rules Cyclopaedia. If I want to run high action cinematic D&D I'm breaking out 4e. I find 5e to be a lukewarm compromise between these two. If I want to largely ignore the rules and get on with things I've got everything from Fate Accelarated onwards. If I want evocative and gritty characters I've Apocalypse World. I just can't picture anything that I would want 5e to do that I can't do better with a different game. Especially with the way recovery is tied to magic, making a low magic sword & sorcery game impractical.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6746094, member: 87792"] I haven't. From the player's side I've tried it with multiple DMs and found that the fun parts of the game were all ones where the rules were involved as little as possible. The DMs were pretty decent but the system was adding nothing to it other than staying a bit out of the way. The combat was a slog - and one where tactics weren't terribly important. The skill rules were largely DM fiat. From the DM's side I can't think of a single reason to try running it again other than a very insular group. If I want to run tight dungeon crawls I'm breaking out the old Rules Cyclopaedia. If I want to run high action cinematic D&D I'm breaking out 4e. I find 5e to be a lukewarm compromise between these two. If I want to largely ignore the rules and get on with things I've got everything from Fate Accelarated onwards. If I want evocative and gritty characters I've Apocalypse World. I just can't picture anything that I would want 5e to do that I can't do better with a different game. Especially with the way recovery is tied to magic, making a low magic sword & sorcery game impractical. [/QUOTE]
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Community
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How many people do you know who haven't switched to 5e, and why haven't they?
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