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General Tabletop Discussion
*Pathfinder & Starfinder
How many people do you know who haven't switched to 5e, and why haven't they?
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<blockquote data-quote="Psikerlord#" data-source="post: 6764952" data-attributes="member: 93321"><p>For me personally, I like 5e well enough. I've played 2e - 5e. I liked 4e the least, but even that we played for 3 years and it was fun enough. I liked 13th Age better than 4e, but I like 5e better than 13th Age. </p><p></p><p>Having played 5e for over a year however, I'm starting to wonder if it is really the best system for my preferences. I have begun reading a lot of OSR material lately which I have never had access to before, and I have to say.... I really like what I'm seeing. It is giving me a new perspective on the way 5e went and the other options out there. </p><p></p><p>For instance, I don't like passive perception. I think it's quite broken. I don't like easy hiding in combat, I think that's broken too. And I don't like how greatly damage and HP increase over levels. I do like adv/disad (although in combination with smaller modifiers like +1 and +2 - I dont like only using adv/disad which is too blunt a modifier imo). I love bounded accuracy and the no magic item requirements. The standard healing rules are far too generous and death almost impossible in my experience. </p><p></p><p>But looking around at OSR stuff, I'm seeing a new side of things. Combat is dangerous again. The mechanics are still pretty simple. Battles are quick. Magic items are cool. There is a variety of systems to choose from (and personally I like the sword and sorcery vibe of Crypts & Things best at the moment), and some are very innovative (eg: DCC). Most important of all however to me is that these OSR systems appear eminently hackable. It is so easy to swap out a mechanic, or add something in, to really make the game your perfect combo of features. </p><p></p><p>So I guess over the last 12 months, I have gone from a 5e fan to 5e neutral, and from OSR neutral to an OSR fan. I have come round to the view that OSR games are closest to my preferred baseline, and then it's just a matter of poaching the best ideas from other systems as add ons ... eg: adding Adv/disad from 5e, Mighty deeds of arms from DCC, One Unique Thing from 13th Age, and Feat like abilities from 5e... end result: gaming nirvana!</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6764952, member: 93321"] For me personally, I like 5e well enough. I've played 2e - 5e. I liked 4e the least, but even that we played for 3 years and it was fun enough. I liked 13th Age better than 4e, but I like 5e better than 13th Age. Having played 5e for over a year however, I'm starting to wonder if it is really the best system for my preferences. I have begun reading a lot of OSR material lately which I have never had access to before, and I have to say.... I really like what I'm seeing. It is giving me a new perspective on the way 5e went and the other options out there. For instance, I don't like passive perception. I think it's quite broken. I don't like easy hiding in combat, I think that's broken too. And I don't like how greatly damage and HP increase over levels. I do like adv/disad (although in combination with smaller modifiers like +1 and +2 - I dont like only using adv/disad which is too blunt a modifier imo). I love bounded accuracy and the no magic item requirements. The standard healing rules are far too generous and death almost impossible in my experience. But looking around at OSR stuff, I'm seeing a new side of things. Combat is dangerous again. The mechanics are still pretty simple. Battles are quick. Magic items are cool. There is a variety of systems to choose from (and personally I like the sword and sorcery vibe of Crypts & Things best at the moment), and some are very innovative (eg: DCC). Most important of all however to me is that these OSR systems appear eminently hackable. It is so easy to swap out a mechanic, or add something in, to really make the game your perfect combo of features. So I guess over the last 12 months, I have gone from a 5e fan to 5e neutral, and from OSR neutral to an OSR fan. I have come round to the view that OSR games are closest to my preferred baseline, and then it's just a matter of poaching the best ideas from other systems as add ons ... eg: adding Adv/disad from 5e, Mighty deeds of arms from DCC, One Unique Thing from 13th Age, and Feat like abilities from 5e... end result: gaming nirvana! [/QUOTE]
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How many people do you know who haven't switched to 5e, and why haven't they?
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