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*Pathfinder & Starfinder
How many people do you know who haven't switched to 5e, and why haven't they?
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<blockquote data-quote="Mepher" data-source="post: 6789582" data-attributes="member: 61277"><p>My group decided to try 5E this summer. They played with a different DM and played through LMoP. I didn't play. This October I moved into my new house and resumed our normal gaming group every Sunday. Because they had been playing 5E I decided to give it a go. We played through about half of Horde of the Dragon Queen. Honestly I hated every week. I didn't look forward to running the game anymore. Something about 5E just doesn't feel like D&D to me. We took 3 weeks off gaming due to the holidays and told my players after the last session that I wasn't interested in running 5E anymore. I am picking up our 2E campaign that we left off with back in the spring, before they tried 5E.</p><p></p><p>I really did want to like it. I bought the 3 core books, all of the spell cards, Horde of the Dragon Queen, a couple 5E adventures, and even the Tome of Beasts Kickstarter. The problem I had was just the feel of it to me. I really don't understand how people can say it feels "old school" to them. I know its all about how you run it but nothing about the mechanics give the old school feel. To me D&D was challenging. Casters had to manage their spells, parties had to explore with caution because healing was limited. Backstabs were the exception, not the norm. It just feels like 5E is the Monty Haul version of D&D. Every player can do everything all the time. Healing is trivial and with the buffed numbers challenge seems to go out the window after the first couple levels. Yes, I know as a DM I can change all of that or I can house rule the game more to my liking but what's the point? I don't like 5E's abundance of healing. I don't like that class specific skills are minimized and anyone can do anything. I hate cantrips and the fact that casters can just autofire firebolts every round. Heck, in my games resources were important including light sources. In my 5E game they are just popping light cantrips left and right to nullify any ill effects of darkness. It just makes too much work for the DM when the players now seem to have an answer for everything. With all the work I would need to do to make the game more like my beloved 2E, I might as well just play 2E. The funniest part is that after my stint with 5E and my past weeks preparation for our 2E game this weekend, I even found myself reading my Moldvay Basic and 1E books again. 5E really made me appreciate it's roots that much more. I know I am probably the exception rather than the rule these days, but it just wasn't for me.</p><p></p><p>My players were given the choice of someone else taking over the 5E reigns or switching back to 2E with me DMing. They chose 2E. Don't know if that is a reflection on the system or my Dming style but either way, 5E wasn't the overwhelming hit we had all hope for in my group.</p></blockquote><p></p>
[QUOTE="Mepher, post: 6789582, member: 61277"] My group decided to try 5E this summer. They played with a different DM and played through LMoP. I didn't play. This October I moved into my new house and resumed our normal gaming group every Sunday. Because they had been playing 5E I decided to give it a go. We played through about half of Horde of the Dragon Queen. Honestly I hated every week. I didn't look forward to running the game anymore. Something about 5E just doesn't feel like D&D to me. We took 3 weeks off gaming due to the holidays and told my players after the last session that I wasn't interested in running 5E anymore. I am picking up our 2E campaign that we left off with back in the spring, before they tried 5E. I really did want to like it. I bought the 3 core books, all of the spell cards, Horde of the Dragon Queen, a couple 5E adventures, and even the Tome of Beasts Kickstarter. The problem I had was just the feel of it to me. I really don't understand how people can say it feels "old school" to them. I know its all about how you run it but nothing about the mechanics give the old school feel. To me D&D was challenging. Casters had to manage their spells, parties had to explore with caution because healing was limited. Backstabs were the exception, not the norm. It just feels like 5E is the Monty Haul version of D&D. Every player can do everything all the time. Healing is trivial and with the buffed numbers challenge seems to go out the window after the first couple levels. Yes, I know as a DM I can change all of that or I can house rule the game more to my liking but what's the point? I don't like 5E's abundance of healing. I don't like that class specific skills are minimized and anyone can do anything. I hate cantrips and the fact that casters can just autofire firebolts every round. Heck, in my games resources were important including light sources. In my 5E game they are just popping light cantrips left and right to nullify any ill effects of darkness. It just makes too much work for the DM when the players now seem to have an answer for everything. With all the work I would need to do to make the game more like my beloved 2E, I might as well just play 2E. The funniest part is that after my stint with 5E and my past weeks preparation for our 2E game this weekend, I even found myself reading my Moldvay Basic and 1E books again. 5E really made me appreciate it's roots that much more. I know I am probably the exception rather than the rule these days, but it just wasn't for me. My players were given the choice of someone else taking over the 5E reigns or switching back to 2E with me DMing. They chose 2E. Don't know if that is a reflection on the system or my Dming style but either way, 5E wasn't the overwhelming hit we had all hope for in my group. [/QUOTE]
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How many people do you know who haven't switched to 5e, and why haven't they?
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