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<blockquote data-quote="Dannager" data-source="post: 6100534" data-attributes="member: 73683"><p>Why would this mean that people would stop playing?</p><p></p><p>Also, these are subscriptions we're talking about. There's a reason the subscription model is such a powerful one. Without a subscription, people actively decide when they want to pay money for a product or service. With a subscription, the onus is on the individual to <em><strong>stop</strong></em> paying that money. They are much more reliable, even in the face of drops in functionality.</p><p></p><p>I'm not saying a) is certainly the truth, but it's not like it doesn't make any sense. You also need to avoid falling prey to the idea that there is widespread dissatisfaction with DDI. Some people are unhappy, but most of us think it's great, and we'll continue to subscribe for as long as we run 4e games.</p><p></p><p>Again, there's an easy way to check. Let a subscription lapse, and have someone check the group's members to see if they were removed.</p></blockquote><p></p>
[QUOTE="Dannager, post: 6100534, member: 73683"] Why would this mean that people would stop playing? Also, these are subscriptions we're talking about. There's a reason the subscription model is such a powerful one. Without a subscription, people actively decide when they want to pay money for a product or service. With a subscription, the onus is on the individual to [I][B]stop[/B][/I] paying that money. They are much more reliable, even in the face of drops in functionality. I'm not saying a) is certainly the truth, but it's not like it doesn't make any sense. You also need to avoid falling prey to the idea that there is widespread dissatisfaction with DDI. Some people are unhappy, but most of us think it's great, and we'll continue to subscribe for as long as we run 4e games. Again, there's an easy way to check. Let a subscription lapse, and have someone check the group's members to see if they were removed. [/QUOTE]
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