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<blockquote data-quote="Burnside" data-source="post: 8661698" data-attributes="member: 6910340"><p>I've been poisoning and blighting the D&D community as a pro GM for about two and a half years now. Wherever I run paid games, dice melt, character sheets crumble, and D&D dies a little inside. Happy to answer any questions about it; I've talked previously about it in this thread starting around this post:</p><p></p><p><a href="https://www.enworld.org/threads/professional-dms-making-45k-year-off-it.680606/page-3#post-8299543" target="_blank">D&D General - Professional DMs making $45k/year off it?</a></p><p></p><p>I'm not going to talk about my DM skills and why I personally do or don't deserve to be paid as a DM. But I will say in general about pro DMing:</p><p></p><p>1. I can't think of one example of a game or sport where having a professional version of it has killed the non-pro version of it. Feel free to correct me. </p><p></p><p>2. One of the main reasons players gravitate towards pro games is that they happen, on schedule, as scheduled, and the players and DMs are super invested in being there. I also run plenty of non-paid/casual games for friends and the collective commitment to making the game sessions actually happen is starkly different. Part of what people are paying for is the assurance that the game will actually happen when scheduled and people will be there and focused. </p><p></p><p>3. I think one reason that some folks have a negative reaction towards the idea of pro DMing is that they have only ever DMed for friends and family, so for them "getting paid to DM" means "charging my friends and family." That isn't what pro DMing is. I do think most folks understand that, though. </p><p></p><p>4. Pro DMing is a reality. It's in its infancy, but it's growing and I don't think it'll go away. I frankly expect WotC to lean into it big in the next few years, and probably integrate a pro DM match-making service into DNDBeyond. So I guess the game is already blighted and poisoned.</p></blockquote><p></p>
[QUOTE="Burnside, post: 8661698, member: 6910340"] I've been poisoning and blighting the D&D community as a pro GM for about two and a half years now. Wherever I run paid games, dice melt, character sheets crumble, and D&D dies a little inside. Happy to answer any questions about it; I've talked previously about it in this thread starting around this post: [URL="https://www.enworld.org/threads/professional-dms-making-45k-year-off-it.680606/page-3#post-8299543"]D&D General - Professional DMs making $45k/year off it?[/URL] I'm not going to talk about my DM skills and why I personally do or don't deserve to be paid as a DM. But I will say in general about pro DMing: 1. I can't think of one example of a game or sport where having a professional version of it has killed the non-pro version of it. Feel free to correct me. 2. One of the main reasons players gravitate towards pro games is that they happen, on schedule, as scheduled, and the players and DMs are super invested in being there. I also run plenty of non-paid/casual games for friends and the collective commitment to making the game sessions actually happen is starkly different. Part of what people are paying for is the assurance that the game will actually happen when scheduled and people will be there and focused. 3. I think one reason that some folks have a negative reaction towards the idea of pro DMing is that they have only ever DMed for friends and family, so for them "getting paid to DM" means "charging my friends and family." That isn't what pro DMing is. I do think most folks understand that, though. 4. Pro DMing is a reality. It's in its infancy, but it's growing and I don't think it'll go away. I frankly expect WotC to lean into it big in the next few years, and probably integrate a pro DM match-making service into DNDBeyond. So I guess the game is already blighted and poisoned. [/QUOTE]
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