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<blockquote data-quote="EzekielRaiden" data-source="post: 8663192" data-attributes="member: 6790260"><p>The main issue with "monetizing" or "commodifying" DMing is the same issue with companies creating so-called "play-to-earn" games.</p><p></p><p>By introducing money into the equation, you <em>radically</em> change the incentives and the purpose of the act. It does, in fact, become <em>labor</em>. That's a risky thing, particularly with something as difficult to evaluate as DMing. It's not, IMO, that there's strictly any kind of "moral" failing involved in doing it. It's that if you do this thing, you're changing the nature of the acts involved, in a way that can do some bad things to both you and the product of your effort.</p><p></p><p>"Play-to-earn" very, very quickly turns from "cool, I get rewarded for doing things I enjoy" into "oh god, I <em>need</em> to log in for another six hours today and I just <em>do not want to do that right now</em>." Money and transactions create obligations (whether to yourself, e.g. "I need more money for food this month," or to others, e.g. "people paid me for this service, I need to deliver no matter how I feel about it.") They can lock you into stuff you no longer enjoy.</p><p></p><p>Again, that doesn't mean no one should do this. I think it's cool if there are folks out there who find a way to make that work. But, in general, I think that it is <em>at best</em> unwise for most people and at worst <em>actively harmful</em>, to yourself, to try to get into this. As with any type of modified relationship from the norm, a lot of people who consider it will not be really prepared to do it in a healthy and functional manner, and there are very likely to be negative consequences as a result. That doesn't mean <em>nobody should be allowed</em>. It means people should always be very cautious about considering it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8663192, member: 6790260"] The main issue with "monetizing" or "commodifying" DMing is the same issue with companies creating so-called "play-to-earn" games. By introducing money into the equation, you [I]radically[/I] change the incentives and the purpose of the act. It does, in fact, become [I]labor[/I]. That's a risky thing, particularly with something as difficult to evaluate as DMing. It's not, IMO, that there's strictly any kind of "moral" failing involved in doing it. It's that if you do this thing, you're changing the nature of the acts involved, in a way that can do some bad things to both you and the product of your effort. "Play-to-earn" very, very quickly turns from "cool, I get rewarded for doing things I enjoy" into "oh god, I [I]need[/I] to log in for another six hours today and I just [I]do not want to do that right now[/I]." Money and transactions create obligations (whether to yourself, e.g. "I need more money for food this month," or to others, e.g. "people paid me for this service, I need to deliver no matter how I feel about it.") They can lock you into stuff you no longer enjoy. Again, that doesn't mean no one should do this. I think it's cool if there are folks out there who find a way to make that work. But, in general, I think that it is [I]at best[/I] unwise for most people and at worst [I]actively harmful[/I], to yourself, to try to get into this. As with any type of modified relationship from the norm, a lot of people who consider it will not be really prepared to do it in a healthy and functional manner, and there are very likely to be negative consequences as a result. That doesn't mean [I]nobody should be allowed[/I]. It means people should always be very cautious about considering it. [/QUOTE]
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