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<blockquote data-quote="Jer" data-source="post: 8663519" data-attributes="member: 19857"><p>I suspect that this is actually an example of a GM practice that a lot of us have - which is using the random roll result to help us improvise and also getting the player to fill some time while we think of a response. </p><p></p><p>I'll respond with a "roll some skill" as a reflex when a player asks about something I didn't think to put into my notes both to get a random result that isn't just me rolling and then having to also interpret what the results mean and to fill time with something other than me looking up and muttering "I dunno, would there be ships docked here" or something like that. A player result gives me something to riff off of and also a short bit of time to get my act together and figure out an answer. I know I'm not the only GM to do things like that because it was pretty common advice when I was a baby DM.</p></blockquote><p></p>
[QUOTE="Jer, post: 8663519, member: 19857"] I suspect that this is actually an example of a GM practice that a lot of us have - which is using the random roll result to help us improvise and also getting the player to fill some time while we think of a response. I'll respond with a "roll some skill" as a reflex when a player asks about something I didn't think to put into my notes both to get a random result that isn't just me rolling and then having to also interpret what the results mean and to fill time with something other than me looking up and muttering "I dunno, would there be ships docked here" or something like that. A player result gives me something to riff off of and also a short bit of time to get my act together and figure out an answer. I know I'm not the only GM to do things like that because it was pretty common advice when I was a baby DM. [/QUOTE]
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