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<blockquote data-quote="Seramus" data-source="post: 8664469" data-attributes="member: 6812658"><p>Going Pro is a pretty miserable experience. The biggest issue is slowly developing a healthy stable of reliable and reasonable clients who make the experience of running the game a moderately tolerable (and potentially even fun) one. But that takes time. Often a long time. Between then and now you have to handle full customer service issues, entitled crazies, and all manner of trap door spiders who seem reasonable during the initial player interview process, then transform into CR 26 monsters at the table.</p><p></p><p>That early development phase can take years, and it sucks. And especially today, $25 per player for a 4-5 hour game is barely enough to make ends meet even if you run the same campaign across multiple days with different player groups.</p><p>/rant</p></blockquote><p></p>
[QUOTE="Seramus, post: 8664469, member: 6812658"] Going Pro is a pretty miserable experience. The biggest issue is slowly developing a healthy stable of reliable and reasonable clients who make the experience of running the game a moderately tolerable (and potentially even fun) one. But that takes time. Often a long time. Between then and now you have to handle full customer service issues, entitled crazies, and all manner of trap door spiders who seem reasonable during the initial player interview process, then transform into CR 26 monsters at the table. That early development phase can take years, and it sucks. And especially today, $25 per player for a 4-5 hour game is barely enough to make ends meet even if you run the same campaign across multiple days with different player groups. /rant [/QUOTE]
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