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<blockquote data-quote="ECMO3" data-source="post: 8667551" data-attributes="member: 7030563"><p>I've played in free games and I have played in pay-to-play games.</p><p></p><p>IME pay-to-play is worth every penny for playing a campaign and I use them a lot as a player. In free games it is rare to find random people to keep a campaign game going. The problem is mostly players who either are not serious or who are not going to be there. If you are willing to pay $25 that means you have skin in the game.</p><p></p><p>Also being a GOOD DM takes a lot of time, at least 3 hours prep per hour session if you want to do a good job. Add that players can turn your well laid plans upside down - "I think we will just take a few days and teleport everyone to the other side of the mountain instead of going through the mines of moria." So I don't mind paying IF it is a good DM.</p><p></p><p>I have played with 8 different pay-to-play DMs. One of them was not fun (for me) so I quit her game. One was Ok and I only played 1 session. 3 were good, well worth it and I enjoyed playing with them. 3 were awesome, the best DMs I ever played with.</p><p></p><p>Of the three awesome DMs they are so different in playstyle. One runs a combat-heavy game, he has role play, he has traps and exploration but it is a combat oriented game and you can tell that is the part he loves. He is going to run the campaign mostly as is and not going to mod it much for the specific players. The backstories and backgrounds are there but not really part of the story.</p><p></p><p>One of them really molds his campaign around the PC backstories. He has a basic idea but then everything in it has to do with the players. His game is heavy on RP, light on combat and light on rules. He is not really a rules-lawyer. </p><p></p><p>The third is a really descriptive DM. She is probably the trueist in terms of game design. Her game is well balanced and she knows every rule off the top of her head. It is very much RAW, but she has voices and describes every swing in detail.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8667551, member: 7030563"] I've played in free games and I have played in pay-to-play games. IME pay-to-play is worth every penny for playing a campaign and I use them a lot as a player. In free games it is rare to find random people to keep a campaign game going. The problem is mostly players who either are not serious or who are not going to be there. If you are willing to pay $25 that means you have skin in the game. Also being a GOOD DM takes a lot of time, at least 3 hours prep per hour session if you want to do a good job. Add that players can turn your well laid plans upside down - "I think we will just take a few days and teleport everyone to the other side of the mountain instead of going through the mines of moria." So I don't mind paying IF it is a good DM. I have played with 8 different pay-to-play DMs. One of them was not fun (for me) so I quit her game. One was Ok and I only played 1 session. 3 were good, well worth it and I enjoyed playing with them. 3 were awesome, the best DMs I ever played with. Of the three awesome DMs they are so different in playstyle. One runs a combat-heavy game, he has role play, he has traps and exploration but it is a combat oriented game and you can tell that is the part he loves. He is going to run the campaign mostly as is and not going to mod it much for the specific players. The backstories and backgrounds are there but not really part of the story. One of them really molds his campaign around the PC backstories. He has a basic idea but then everything in it has to do with the players. His game is heavy on RP, light on combat and light on rules. He is not really a rules-lawyer. The third is a really descriptive DM. She is probably the trueist in terms of game design. Her game is well balanced and she knows every rule off the top of her head. It is very much RAW, but she has voices and describes every swing in detail. [/QUOTE]
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