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<blockquote data-quote="Hussar" data-source="post: 8667778" data-attributes="member: 22779"><p>I would say though, that there is a considerable correlation between investment in the game and how well that particular DM runs that game. D&D is a pretty prep heavy game. It's not a game that rewards improvisation very well - too complicated for one. So a good improv D&D DM needs to be REALLY, REALLY good. OTOH, a decent DM can be a lot better if the DM has spent some time laying the groundwork and doing to preparation.</p><p></p><p>Now, 3 hours/hour of play is a bit extreme. That's 9 hours of prep for a 3 hour session? I have spent that much time, from time to time, but mostly that was because I was doing art stuff for my online games. But if I already have the art ready to go? Prepping on Fantasy Grounds is ridiculously fast. It's mostly drag and drop. I don't have to futz about writing out stat blocks or things like that, so, it does dramatically reduce prep time. But, again, if I'm playing online, as I do, trying to improv the whole thing will suck very badly, regardless of how good the DM is, simply because there will be so much dead air time while the DM scrambles to get something to use.</p><p></p><p>3:1 is too much. .5-1:1 is probably reasonable though. Or, if you're expecting me to prep for 9 hours for your 3 hour session, you better be paying me a LOT more than 25 bucks. If that's the level of prep you're expecting, I'm expecting about 150 dollars per session then or it's just not even remotely worth my time. I better be getting paid more than my freaking babysitter. 10 bucks an hour? That's not even minimum wage.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8667778, member: 22779"] I would say though, that there is a considerable correlation between investment in the game and how well that particular DM runs that game. D&D is a pretty prep heavy game. It's not a game that rewards improvisation very well - too complicated for one. So a good improv D&D DM needs to be REALLY, REALLY good. OTOH, a decent DM can be a lot better if the DM has spent some time laying the groundwork and doing to preparation. Now, 3 hours/hour of play is a bit extreme. That's 9 hours of prep for a 3 hour session? I have spent that much time, from time to time, but mostly that was because I was doing art stuff for my online games. But if I already have the art ready to go? Prepping on Fantasy Grounds is ridiculously fast. It's mostly drag and drop. I don't have to futz about writing out stat blocks or things like that, so, it does dramatically reduce prep time. But, again, if I'm playing online, as I do, trying to improv the whole thing will suck very badly, regardless of how good the DM is, simply because there will be so much dead air time while the DM scrambles to get something to use. 3:1 is too much. .5-1:1 is probably reasonable though. Or, if you're expecting me to prep for 9 hours for your 3 hour session, you better be paying me a LOT more than 25 bucks. If that's the level of prep you're expecting, I'm expecting about 150 dollars per session then or it's just not even remotely worth my time. I better be getting paid more than my freaking babysitter. 10 bucks an hour? That's not even minimum wage. [/QUOTE]
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