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General Tabletop Discussion
*Pathfinder & Starfinder
How many PrC is okay?
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<blockquote data-quote="tburdett" data-source="post: 566633" data-attributes="member: 4714"><p>The PrC system really seems to encourage min/maxing, meta-gaming, and munchkins.</p><p></p><p>How many of you have seen players take certain skills and feats for their characters that are never used, but are required for a certain prestige class that they want to take?</p><p></p><p>How many of you have seen characters designed from first level to achieve a certain prestige class in the absolute minimum amount of time?</p><p></p><p>I've seen both on more than one occasion and it bothers me. Does that make it bad or wrong? No, but it's not my idea of what good role-playing is supposed to be.</p><p></p><p>In my opinion, PrC's have become the new yardstick for Monty Haul campaigns. The farther you move down the PrC road the less likely your campaign will remain balanced. Could it be fun? Sure. Does it make it harder for the DM? Sure. Is it worth it? That's for the DM to decide. It's not worth it for me.</p><p></p><p>DM's shouldn't have to offer new and exotic PrC's to keep their players interested. The story, action, and role-playing should do that. DM's who replace any of the above with PrC's will still have bored players when the new-PrC smell is gone.</p><p></p><p>In closing, the game is fun and playable without having to use any PrC's. Players and DM's who disagree should spend some time thinking about their motivations.</p></blockquote><p></p>
[QUOTE="tburdett, post: 566633, member: 4714"] The PrC system really seems to encourage min/maxing, meta-gaming, and munchkins. How many of you have seen players take certain skills and feats for their characters that are never used, but are required for a certain prestige class that they want to take? How many of you have seen characters designed from first level to achieve a certain prestige class in the absolute minimum amount of time? I've seen both on more than one occasion and it bothers me. Does that make it bad or wrong? No, but it's not my idea of what good role-playing is supposed to be. In my opinion, PrC's have become the new yardstick for Monty Haul campaigns. The farther you move down the PrC road the less likely your campaign will remain balanced. Could it be fun? Sure. Does it make it harder for the DM? Sure. Is it worth it? That's for the DM to decide. It's not worth it for me. DM's shouldn't have to offer new and exotic PrC's to keep their players interested. The story, action, and role-playing should do that. DM's who replace any of the above with PrC's will still have bored players when the new-PrC smell is gone. In closing, the game is fun and playable without having to use any PrC's. Players and DM's who disagree should spend some time thinking about their motivations. [/QUOTE]
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How many PrC is okay?
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