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*Pathfinder & Starfinder
How many PrC is okay?
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<blockquote data-quote="Skade" data-source="post: 568329" data-attributes="member: 3320"><p>Please forgive the paraphrasing, I just did not want this to take up too much space on the screen and I imagine most will have read your original post. I will respond to bullet points if that is OK.</p><p></p><p><strong>1</strong></p><p></p><p>1) I happen to agree with you on this one. The paladin especially is a bit front loaded, suffereing in many campaigns from having limited use after a certain level. I have always felt that cure disease is pointless in my games, which frankly disease rarely rears its head. Now for the disclaimer: it is unlikely that we are going to fully agree on anything here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> It is all personal preference. I don't THINK of myself as a power gamer, and yet I am the multiclass king. I develop my characters levels based on a two things, my conception of who and what I wish them to be, and the events that happen within the game. </p><p></p><p>For the Scarred Lands I wanted tp play a character with some dark past, but really working towards redemption. i wanted this to come up in game and cause complications for my character. So I made Kiran Tharis, these were 9th level characters (this is something we occassionally do, if someone wants to run a brief campaign and a specific characetr level we make new chars accordingly). She started off as a bard, from Shellzzar. She played the games that people do there, including murder, bribery, theft, seduction, etc. Eventually she gets too greedy and makes an enemy she cannot avoid. She ends up gaining the confidence of a paladin of Corean and he helps her escape. He of course learns of what she did. Despite this he continues to defend her, even unto his death. Taking up his weapons she decides to follow his example, desiring to defend those weaker than herself. She does not quite have the faith though, and begins her career as a figher. Eventually the events necessary to transform her soul occur, and now she's a paladin. Three classes so far. Is this power gaming?</p><p></p><p>2) This is presented as an option in the players handbook, but you would be surprised how often my players have balked at this idea. Even if it would give them exactly what they were looking for they were afraid it would somehow hurt them. Strange.</p><p></p><p>3) I think players should be involved in the design characters, don't you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I often do not play with a screen, and I certainly don't expect my players to just accept whatever prestige class I throw at them. </p><p></p><p>4) I don't have a rebuttal for this, but I am seeking a clarification. How is a group crafter PrC more munchy than one from a published book? I would think that many PrCs come froma similar source, the wish to transform a character concept, or power concept into a viable rule set. </p><p></p><p>5) I only twitch when the PrCs seem incompatible. Someone beinga Harper and a deepwood sniper is not a problem to me. Someone being a Wizard of Thay and belonging to the Spellgaurd is. I also do not allow my PrCs to simply be a new set of rules. There are story considerations. One does not just shirk their duties, or betray them. Some are obviously easier in this regard.</p><p></p><p>6) Agree with you? On some points, and with some groups and players I have known, I can certainly see your point. I don't think that every situation is necessarily overly crunchy. It's sometimes good fun to have tons of ka-ewl abilities, so long as the story is not totally forgotten.</p><p></p><p>Sorry that took so much space.</p></blockquote><p></p>
[QUOTE="Skade, post: 568329, member: 3320"] Please forgive the paraphrasing, I just did not want this to take up too much space on the screen and I imagine most will have read your original post. I will respond to bullet points if that is OK. [B]1[/B] 1) I happen to agree with you on this one. The paladin especially is a bit front loaded, suffereing in many campaigns from having limited use after a certain level. I have always felt that cure disease is pointless in my games, which frankly disease rarely rears its head. Now for the disclaimer: it is unlikely that we are going to fully agree on anything here. :D It is all personal preference. I don't THINK of myself as a power gamer, and yet I am the multiclass king. I develop my characters levels based on a two things, my conception of who and what I wish them to be, and the events that happen within the game. For the Scarred Lands I wanted tp play a character with some dark past, but really working towards redemption. i wanted this to come up in game and cause complications for my character. So I made Kiran Tharis, these were 9th level characters (this is something we occassionally do, if someone wants to run a brief campaign and a specific characetr level we make new chars accordingly). She started off as a bard, from Shellzzar. She played the games that people do there, including murder, bribery, theft, seduction, etc. Eventually she gets too greedy and makes an enemy she cannot avoid. She ends up gaining the confidence of a paladin of Corean and he helps her escape. He of course learns of what she did. Despite this he continues to defend her, even unto his death. Taking up his weapons she decides to follow his example, desiring to defend those weaker than herself. She does not quite have the faith though, and begins her career as a figher. Eventually the events necessary to transform her soul occur, and now she's a paladin. Three classes so far. Is this power gaming? 2) This is presented as an option in the players handbook, but you would be surprised how often my players have balked at this idea. Even if it would give them exactly what they were looking for they were afraid it would somehow hurt them. Strange. 3) I think players should be involved in the design characters, don't you? :D I often do not play with a screen, and I certainly don't expect my players to just accept whatever prestige class I throw at them. 4) I don't have a rebuttal for this, but I am seeking a clarification. How is a group crafter PrC more munchy than one from a published book? I would think that many PrCs come froma similar source, the wish to transform a character concept, or power concept into a viable rule set. 5) I only twitch when the PrCs seem incompatible. Someone beinga Harper and a deepwood sniper is not a problem to me. Someone being a Wizard of Thay and belonging to the Spellgaurd is. I also do not allow my PrCs to simply be a new set of rules. There are story considerations. One does not just shirk their duties, or betray them. Some are obviously easier in this regard. 6) Agree with you? On some points, and with some groups and players I have known, I can certainly see your point. I don't think that every situation is necessarily overly crunchy. It's sometimes good fun to have tons of ka-ewl abilities, so long as the story is not totally forgotten. Sorry that took so much space. [/QUOTE]
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