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General Tabletop Discussion
*Pathfinder & Starfinder
How many PrC is okay?
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<blockquote data-quote="seasong" data-source="post: 569857" data-attributes="member: 5137"><p>Eh, I'm saying that the event was special, it was DM-instigated, and I think you know it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.Now, here, you're just misrepresenting things. We're not talking about the PCs designing their PrC in a vacuum.</p><p></p><p>Or maybe you are, but I'm not. The players are requesting a PrC, maybe even submitting some ideas for how they would like it to look, but they aren't designing it.Conflict of interest requires actual power to do so. A PC who takes on some of the work burden of hashing out a starting point, which the DM then adjudicates, edits, nerfs and otherwise <em>controls</em> has no conflict of interest. Now, if the DM were to simply say "yeah, sure, design whatever you want", there is a conflict of interest... but it is caused by the DM saying that, not by the act of a player working out the details.</p><p></p><p>Regarding working out PrCs ahead of time:A PrC, in my humble opinion, needs at least a thousand words of flavor text. If I had only ten PrCs, that would be 3-4 days of doing nothing else to get them written, flavor text only. I'd rather be writing my thoughts on necromancy, currency, orc words, etc., than hashing out the details of PrCs that don't matter yet. When it looks like a PrC will matter, I'll hash it out, but otherwise it wastes valuable writing time*.</p><p></p><p>(For those familiar with the story hour - yes, I have "prestige classes", they just don't look like classes, but feat chains).</p><p></p><p>*Some smart alecs will be inclined to point out that I am wasting it right now. Not so! A discussion of theory with incognito is never wasted.</p></blockquote><p></p>
[QUOTE="seasong, post: 569857, member: 5137"] Eh, I'm saying that the event was special, it was DM-instigated, and I think you know it ;).Now, here, you're just misrepresenting things. We're not talking about the PCs designing their PrC in a vacuum. Or maybe you are, but I'm not. The players are requesting a PrC, maybe even submitting some ideas for how they would like it to look, but they aren't designing it.Conflict of interest requires actual power to do so. A PC who takes on some of the work burden of hashing out a starting point, which the DM then adjudicates, edits, nerfs and otherwise [i]controls[/i] has no conflict of interest. Now, if the DM were to simply say "yeah, sure, design whatever you want", there is a conflict of interest... but it is caused by the DM saying that, not by the act of a player working out the details. Regarding working out PrCs ahead of time:A PrC, in my humble opinion, needs at least a thousand words of flavor text. If I had only ten PrCs, that would be 3-4 days of doing nothing else to get them written, flavor text only. I'd rather be writing my thoughts on necromancy, currency, orc words, etc., than hashing out the details of PrCs that don't matter yet. When it looks like a PrC will matter, I'll hash it out, but otherwise it wastes valuable writing time*. (For those familiar with the story hour - yes, I have "prestige classes", they just don't look like classes, but feat chains). *Some smart alecs will be inclined to point out that I am wasting it right now. Not so! A discussion of theory with incognito is never wasted. [/QUOTE]
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How many PrC is okay?
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