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General Tabletop Discussion
*Pathfinder & Starfinder
How many PrC is okay?
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<blockquote data-quote="Capellan" data-source="post: 570048" data-attributes="member: 6294"><p>And I am firmly <strong>for</strong>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If a PC has a character concept in mind, even if it is somewhat nebulous at the beginning, then as a DM I am all in favour of them pursuing that idea. I see nothing wrong with creating a new PrC to do it, or with asking for feedback and ideas from the boards. In fact, I think the latter is a very <em>good</em> idea, since it means more thoughts and ideas being fed into the mix, and more eyes to see potential balance problems.</p><p></p><p>PrCs are an excellent tool for making characters distinctive and unique, not just in terms of RP-flavour, but also in terms of the way the game works when they are around.</p><p></p><p>I could play Robin Hood, Fighter / Ranger. Or I could play Robin Hood, Ranger / Deepwood Sniper. Which gives a better 'feel' for the underlying character concept? (assuming, of course, that you change that ranger two weapon thing to <em>only</em> work with double weapons, like the quarterstaff)</p><p></p><p>Are PrCs open to abuse? Sure. So are most aspects of the game. But that's the individual DM's call. They know what works for their game.</p><p></p><p>But to argue that an individual player has no right to design, propose or ask for feedback on a PrC idea is, IMVRHO, absolutely ludicrous, not to mention counter-productive. I want to <em>encourage</em> my players to take an active role in defining their character concept and in developing an understanding of the way the D&D system works. Obviously they can't have carte blanche - and no-one is suggesting they should - but they should certainly be able to make suggestions. It is after all, <em>their</em> character, and <em>their</em> vision of what/who that character is.</p><p></p><p></p><p></p><p>I would look askance at any player who took levels in a second PrC without finishing the first, unless there were major RPing reasons (such as if they died, were raised, and wanted to try out the Blood Magus PrC because of it). If they have finished the full progression of the first PrC, however, then I see no issue: <em>provided the new PrC develops the character concept that has already been established</em>.</p><p></p><p>One of the core aspects of incognito's argument is, I think, that "PrCs should not be taken simply because they are better than core classes". That's true. But if they are <em>a better fit for the character concept</em>, then I say go for it.</p></blockquote><p></p>
[QUOTE="Capellan, post: 570048, member: 6294"] And I am firmly [b]for[/b]. :) If a PC has a character concept in mind, even if it is somewhat nebulous at the beginning, then as a DM I am all in favour of them pursuing that idea. I see nothing wrong with creating a new PrC to do it, or with asking for feedback and ideas from the boards. In fact, I think the latter is a very [i]good[/i] idea, since it means more thoughts and ideas being fed into the mix, and more eyes to see potential balance problems. PrCs are an excellent tool for making characters distinctive and unique, not just in terms of RP-flavour, but also in terms of the way the game works when they are around. I could play Robin Hood, Fighter / Ranger. Or I could play Robin Hood, Ranger / Deepwood Sniper. Which gives a better 'feel' for the underlying character concept? (assuming, of course, that you change that ranger two weapon thing to [i]only[/i] work with double weapons, like the quarterstaff) Are PrCs open to abuse? Sure. So are most aspects of the game. But that's the individual DM's call. They know what works for their game. But to argue that an individual player has no right to design, propose or ask for feedback on a PrC idea is, IMVRHO, absolutely ludicrous, not to mention counter-productive. I want to [i]encourage[/i] my players to take an active role in defining their character concept and in developing an understanding of the way the D&D system works. Obviously they can't have carte blanche - and no-one is suggesting they should - but they should certainly be able to make suggestions. It is after all, [i]their[/i] character, and [i]their[/i] vision of what/who that character is. I would look askance at any player who took levels in a second PrC without finishing the first, unless there were major RPing reasons (such as if they died, were raised, and wanted to try out the Blood Magus PrC because of it). If they have finished the full progression of the first PrC, however, then I see no issue: [i]provided the new PrC develops the character concept that has already been established[/i]. One of the core aspects of incognito's argument is, I think, that "PrCs should not be taken simply because they are better than core classes". That's true. But if they are [i]a better fit for the character concept[/i], then I say go for it. [/QUOTE]
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How many PrC is okay?
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