Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How many PrC is okay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="barsoomcore" data-source="post: 570949" data-attributes="member: 812"><p>Reward? Why do you assume a level of a prestige class is a reward? Isn't it just what a player has the right to acquire in exchange for the XP they receive? XP, that's a reward. But a class level? I don't get it.</p><p></p><p>Prestige class levels are no more or less a "reward" than core class levels. Once you've decided that a given prestige class is appropriate for your campaign, how is taking a level in it a reward?</p><p></p><p>Again with the weird choice of words. "Need"? They don't NEED to be involved. If I say to them, "You can't be involved in PrC design," then they'll just say, "Fine." I can't imagine players arguing that they NEED to be involved.</p><p></p><p>Now I like to have my players involved in lots of design work all over my campaign. Why should I have to do all the thinking? And why not incorporate their suggestions and speculations? They are reasonably intelligent, after all (that's why I'm playing with them) and they happen to have a similar gaming attitude to me (that's also why I'm playing with them), so why wouldn't they be able to come up with cool ideas that fit right in?</p><p></p><p>Often they don't even know they're helping. Many times I just listen in on their conversations and jot down their better speculations. Sometimes I want their input before I decide on something -- maybe just as simple as "Check the math on this, did I get it right?"</p><p></p><p>So if a player came to you and said, "Hey, I'm just dying to play a duelist. Honestly, I just really want that Canny Defense and Precise Strike. It'll be soooooo cool!" you would honestly tell them that they've got enough options already and should just be grateful for what they get? I mean, it's your campaign and you need to do what you think is best, but I try to make sure all my players have fun and if Fred explained that he would be having more fun with a given prestige class, I would make an effort to meet him half-way on that.</p><p></p><p>Maybe you can afford to turn good players away. I play with my buddies and I want everyone to have fun. I also happen to think that when playing a game, if you're having fun, you're doing it right.</p><p></p><p>Do you seriously have this problem with the people you game with? My sympathies. I'm lucky enough to have players who understand that they can come to me with their ideas and I'll make every effort to give them what they want.</p><p></p><p>They also understand that I will fiendishly twist and distort their desires into hideous grotesqueries that drive them insane and seet the entire world against them unjustly. That's why they love me so much.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 570949, member: 812"] Reward? Why do you assume a level of a prestige class is a reward? Isn't it just what a player has the right to acquire in exchange for the XP they receive? XP, that's a reward. But a class level? I don't get it. Prestige class levels are no more or less a "reward" than core class levels. Once you've decided that a given prestige class is appropriate for your campaign, how is taking a level in it a reward? Again with the weird choice of words. "Need"? They don't NEED to be involved. If I say to them, "You can't be involved in PrC design," then they'll just say, "Fine." I can't imagine players arguing that they NEED to be involved. Now I like to have my players involved in lots of design work all over my campaign. Why should I have to do all the thinking? And why not incorporate their suggestions and speculations? They are reasonably intelligent, after all (that's why I'm playing with them) and they happen to have a similar gaming attitude to me (that's also why I'm playing with them), so why wouldn't they be able to come up with cool ideas that fit right in? Often they don't even know they're helping. Many times I just listen in on their conversations and jot down their better speculations. Sometimes I want their input before I decide on something -- maybe just as simple as "Check the math on this, did I get it right?" So if a player came to you and said, "Hey, I'm just dying to play a duelist. Honestly, I just really want that Canny Defense and Precise Strike. It'll be soooooo cool!" you would honestly tell them that they've got enough options already and should just be grateful for what they get? I mean, it's your campaign and you need to do what you think is best, but I try to make sure all my players have fun and if Fred explained that he would be having more fun with a given prestige class, I would make an effort to meet him half-way on that. Maybe you can afford to turn good players away. I play with my buddies and I want everyone to have fun. I also happen to think that when playing a game, if you're having fun, you're doing it right. Do you seriously have this problem with the people you game with? My sympathies. I'm lucky enough to have players who understand that they can come to me with their ideas and I'll make every effort to give them what they want. They also understand that I will fiendishly twist and distort their desires into hideous grotesqueries that drive them insane and seet the entire world against them unjustly. That's why they love me so much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How many PrC is okay?
Top