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General Tabletop Discussion
*Pathfinder & Starfinder
How many PrC is okay?
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<blockquote data-quote="Mordane76" data-source="post: 579821" data-attributes="member: 7172"><p>In general... yes. I would agree that players tend to be self-interested, and wish to advance themselves into the spotlight over others. I would also agree that a lot of the PrC in WotC's books are suspect, and should see some modification before mainstreaming them into the campaign. But just because their first crack is bad, doesn't mean the second crack will be just as bad, after you've explained to them what is wrong with the first. I think what I don't like about what I keep hearing in tihs thread is this --</p><p></p><p>"Players are self-interested and will always be self-interested. No amount of coaxing or DM assistance can fix their broken ideas."</p><p></p><p>I can't disagree with this more -- I know my players. I know they're going to put up something slightly off-kilter. I expect it, and I think they do it just to see if I'm on the ball. I look at it, and hope that it works without my help and discerning eye, but I know it won't. But I also know that we can meet a middle ground, because I while I don't want my players to run roughshod over me, I also know that if I flat-out say no to their ideas, I'm breaking the major purpose behind gaming ---> It's a game, and it's supposed to be fun. If it's possible to realize a player's idea without causing the campaign to derail, then I will.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 579821, member: 7172"] In general... yes. I would agree that players tend to be self-interested, and wish to advance themselves into the spotlight over others. I would also agree that a lot of the PrC in WotC's books are suspect, and should see some modification before mainstreaming them into the campaign. But just because their first crack is bad, doesn't mean the second crack will be just as bad, after you've explained to them what is wrong with the first. I think what I don't like about what I keep hearing in tihs thread is this -- "Players are self-interested and will always be self-interested. No amount of coaxing or DM assistance can fix their broken ideas." I can't disagree with this more -- I know my players. I know they're going to put up something slightly off-kilter. I expect it, and I think they do it just to see if I'm on the ball. I look at it, and hope that it works without my help and discerning eye, but I know it won't. But I also know that we can meet a middle ground, because I while I don't want my players to run roughshod over me, I also know that if I flat-out say no to their ideas, I'm breaking the major purpose behind gaming ---> It's a game, and it's supposed to be fun. If it's possible to realize a player's idea without causing the campaign to derail, then I will. [/QUOTE]
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How many PrC is okay?
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