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General Tabletop Discussion
*Pathfinder & Starfinder
How many PrC is okay?
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<blockquote data-quote="Spatzimaus" data-source="post: 580361" data-attributes="member: 3051"><p>Sorry, I should have explained further. It's not a question of greed. Or at least, it's not ALWAYS a question of greed. It's about the design process; the player knows what abilities he wants to gain, so those become the positives of the class. He knows what Feats and skills he'll take before he reaches the PrC, and so he'll make those the prerequisites. This isn't always a bad thing, since those abilities the character already had SHOULD be the things that the PrC builds on.</p><p>But, in my experience most people aren't very good at coming up with drawbacks for their own concepts. It's like this giant blind spot; many times, the "drawback" ends up being something the character wouldn't have wanted anyway (like telling a Fighter he can't use blunt weapons)</p><p></p><p>That's why you need the DM (or even another player) to step in and say "hmm, maybe it should require Feat XXX instead" or "no, +1 spellcasting every level is too much, how about 8/10?", and the occasional "Add CHA bonus to all weapon damage? Are you INSANE?". Not to be malicious, but to act as someone to haggle abilities against.</p><p></p><p>The Splatbook PrCs are very erratic. Some are overpowered, some underpowered, some too plain, some too strange. There are very few I'd add without modification. But, that's okay; they're good general concepts, and work well as starting points for campaign-specific variants.</p><p></p><p>It also helps that most of my group are people who like PrCs with straightforward entrance requirements but that require some sacrifice along the way. For example, a caster PrC that only gives spellcasting at 8 levels requires you to effectively "sacrifice" two levels of casting power in exchange for other abilities. Those classes that give spellcasting at every level effectively have no drawback for Sorcerers; once you meet the entrance requirements, you're a more powerful character than before, so unless the entrance requirements are REALLY steep, it throws off balance.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 580361, member: 3051"] Sorry, I should have explained further. It's not a question of greed. Or at least, it's not ALWAYS a question of greed. It's about the design process; the player knows what abilities he wants to gain, so those become the positives of the class. He knows what Feats and skills he'll take before he reaches the PrC, and so he'll make those the prerequisites. This isn't always a bad thing, since those abilities the character already had SHOULD be the things that the PrC builds on. But, in my experience most people aren't very good at coming up with drawbacks for their own concepts. It's like this giant blind spot; many times, the "drawback" ends up being something the character wouldn't have wanted anyway (like telling a Fighter he can't use blunt weapons) That's why you need the DM (or even another player) to step in and say "hmm, maybe it should require Feat XXX instead" or "no, +1 spellcasting every level is too much, how about 8/10?", and the occasional "Add CHA bonus to all weapon damage? Are you INSANE?". Not to be malicious, but to act as someone to haggle abilities against. The Splatbook PrCs are very erratic. Some are overpowered, some underpowered, some too plain, some too strange. There are very few I'd add without modification. But, that's okay; they're good general concepts, and work well as starting points for campaign-specific variants. It also helps that most of my group are people who like PrCs with straightforward entrance requirements but that require some sacrifice along the way. For example, a caster PrC that only gives spellcasting at 8 levels requires you to effectively "sacrifice" two levels of casting power in exchange for other abilities. Those classes that give spellcasting at every level effectively have no drawback for Sorcerers; once you meet the entrance requirements, you're a more powerful character than before, so unless the entrance requirements are REALLY steep, it throws off balance. [/QUOTE]
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How many PrC is okay?
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