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*Pathfinder & Starfinder
How many PrC is okay?
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<blockquote data-quote="incognito" data-source="post: 583751" data-attributes="member: 7008"><p>Hi Nail,</p><p></p><p>Well I really can't take credit. I pooped on Pirate cat, and that is <em>bound</em> to draw intereest...Poor P-Cat, takes enough flak as it is and I come trundleing through his "help me" thread like a 15 year old with an attitude problem...</p><p></p><p>(sigh).</p><p></p><p>Ok, On topic.</p><p></p><p>I agree with you about some of the classes:</p><p></p><p>Paladin, Ranger, Fighter arguably Barbarian</p><p></p><p>Bards and Monks are Attribute intensive - you need a very strong set of dice rolls, or generous point buy to play one effectively.</p><p></p><p>I, myself, play in an 18th level campaign with a FTR2/Ranger1/Rogue 15!!! I could've amde him a straight Rogue if I had been human...maybe.</p><p></p><p>The real bummer here is front loading in the core classes. This is one of the things that leads characters to A) muti-class B) PrC class.</p><p></p><p>We add to that the weak set of qualification for PrCs - many of which are meant to be "role-played"</p><p></p><p>Mix in the Problem with making a class balances - hey, if they can't do it for core classes, how to they expect to do it for PrC?</p><p></p><p>Shake welll with a healthy player desire for mroe pwoer/effectiveness...</p><p></p><p>Finally, stir with the phrase "A character with a PrC should be slightly better than one without." until the DM is ready to tear his hair out.</p><p></p><p>Poster's who have taken an advocate position to PrC are quick to point out that just because something CAN be broken, does not mean it has to be broken, and that players and a DM can work in peaceful harmony to devise a good fit.</p><p></p><p>I agree with that in theory - just like I agree with the concept of utopia, in theory. In practice, this is not what I see happening.</p><p></p><p>I should clarify: In practive I see this happening with players who have created characters at levels higher than 3, and in players who seek to attain a custom prestige class at high levels where feat, skill and BAB requirements are more easily met in a single level.</p><p></p><p>What's the solution? PrC are an interesting concept if done correctly. I am going the route of devising the story arcs such that all the character have = opportunity to showcase their skills, no matter what they might be. If those players fail to take the initaitive, then they are not guaranteed to GET the spotlight time, but at least there will be the opportunity.</p><p></p><p>So the uber blaster mage, with 26 CON, and uncanny dodge, and an attack bonus up the wazzoo will still feel like a fool at the Duke's tea party, or carefully eliminating only certain opponets in a crowded market, and the fighter will get his chance to fight in the anti-magic zone withe feats rule the day.</p><p></p><p>That and I step on my players when they get too power gamey...and I reward them richly when they role play with items, XP, and story rewards (reputation, title, etc).</p><p></p><p>PrCs, when appropriate, can be pursued through story only - although the non story pre-reqs still exist. And it's happy world so far.</p></blockquote><p></p>
[QUOTE="incognito, post: 583751, member: 7008"] Hi Nail, Well I really can't take credit. I pooped on Pirate cat, and that is [i]bound[/i] to draw intereest...Poor P-Cat, takes enough flak as it is and I come trundleing through his "help me" thread like a 15 year old with an attitude problem... (sigh). Ok, On topic. I agree with you about some of the classes: Paladin, Ranger, Fighter arguably Barbarian Bards and Monks are Attribute intensive - you need a very strong set of dice rolls, or generous point buy to play one effectively. I, myself, play in an 18th level campaign with a FTR2/Ranger1/Rogue 15!!! I could've amde him a straight Rogue if I had been human...maybe. The real bummer here is front loading in the core classes. This is one of the things that leads characters to A) muti-class B) PrC class. We add to that the weak set of qualification for PrCs - many of which are meant to be "role-played" Mix in the Problem with making a class balances - hey, if they can't do it for core classes, how to they expect to do it for PrC? Shake welll with a healthy player desire for mroe pwoer/effectiveness... Finally, stir with the phrase "A character with a PrC should be slightly better than one without." until the DM is ready to tear his hair out. Poster's who have taken an advocate position to PrC are quick to point out that just because something CAN be broken, does not mean it has to be broken, and that players and a DM can work in peaceful harmony to devise a good fit. I agree with that in theory - just like I agree with the concept of utopia, in theory. In practice, this is not what I see happening. I should clarify: In practive I see this happening with players who have created characters at levels higher than 3, and in players who seek to attain a custom prestige class at high levels where feat, skill and BAB requirements are more easily met in a single level. What's the solution? PrC are an interesting concept if done correctly. I am going the route of devising the story arcs such that all the character have = opportunity to showcase their skills, no matter what they might be. If those players fail to take the initaitive, then they are not guaranteed to GET the spotlight time, but at least there will be the opportunity. So the uber blaster mage, with 26 CON, and uncanny dodge, and an attack bonus up the wazzoo will still feel like a fool at the Duke's tea party, or carefully eliminating only certain opponets in a crowded market, and the fighter will get his chance to fight in the anti-magic zone withe feats rule the day. That and I step on my players when they get too power gamey...and I reward them richly when they role play with items, XP, and story rewards (reputation, title, etc). PrCs, when appropriate, can be pursued through story only - although the non story pre-reqs still exist. And it's happy world so far. [/QUOTE]
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How many PrC is okay?
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