Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How many PrC's in your campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gaiden" data-source="post: 2048920" data-attributes="member: 103"><p>*Smiles at the compliment* Thanks for the props <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I was rather proud of myself and thought that might entertain the board's interlopers. I am not sure how much you have seen the combo classes in action (it sounds like you haven't) and I am not sure how well you know the mechanics of the game and balance issues. I will preface what I am about to say with reference to gestalt characters. Gestalt characters appear to be ridiculous to any non-newbie. Experienced players wouldn't want such characters (I would imagine) because you would be so powerful that "challenges" would cease to actually be challenging. At least, it would appear that way. I would predict that actually gestalt characters would not be as powerful as you mgiht think. I still would never allow them - all I am saying is that appearances can be deceiving. What appears to be brokenly powerful, may not be as powerful as appears on paper. </p><p></p><p>The eldrich knight is sort of the epitome of this. Compare a straight Paladin 10 /Sorcerer 10 to a Paladin 5/Sorcerer 5/Eldrich Knight 10. Compared to a single classed Paladin or Sorcerer, both the core class combo and PrC combo are underpowered. The Pal 10/Sor 10 has a BAB of only +15 and can only cast 5th level spells which, even with practiced spellcaster will always be lower than the CL of his opponents (meaning dispelling will almost always work if nothing else). Even the Pal 5/Sor 5/E.K. 10 is less powerful than either straight class. To make this combo really work, I would go Pal 4, Sor 6, E.K. 10 to get divine might from the turns, and the ability to get 8th level spells while maintaing a reasonably high caster level (w/P.SpC). Perhaps the only way you'll be convinced is by actually seeing how much the 2E multiclass PrC tracks suck in game. I have seen a monk/psion, rogue/wizard, and fighter/wizard all of which blew hairy chunks. The characters were utterly worthless in combat situations at low levels (1-8) and the players never felt like they ever did anything special. In time, their combos would somewhat balance out, but even then, they would always be behind the eight ball.</p><p></p><p>I would be lying if I said that I never play class combos. In fact, my favorite character concepts are all combos: A fighter/sorcerer/blood magus/black guard, a pal/sorc/E.K., a monk/cler/S.F., a wizard/candlecaster/fighter/bladesinger...I could go on. I have scores of special NPC's designed that capitalize on these combos. Typically, if prepared, a multiclass spellcaster can increase his other class's potential to a significant enough degree to overcome the drawbacks. It is important to recognize that this is all well and good for BBEG's who have plenty of time to prepare, to ambush, and to be warned of the goodguys attacking their fortress. However, many times none of the above will be possible for the heroes.</p><p></p><p>In short, I would not be too harsh on the multiclass PrC's - they are really not that powerful.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 2048920, member: 103"] *Smiles at the compliment* Thanks for the props :). I was rather proud of myself and thought that might entertain the board's interlopers. I am not sure how much you have seen the combo classes in action (it sounds like you haven't) and I am not sure how well you know the mechanics of the game and balance issues. I will preface what I am about to say with reference to gestalt characters. Gestalt characters appear to be ridiculous to any non-newbie. Experienced players wouldn't want such characters (I would imagine) because you would be so powerful that "challenges" would cease to actually be challenging. At least, it would appear that way. I would predict that actually gestalt characters would not be as powerful as you mgiht think. I still would never allow them - all I am saying is that appearances can be deceiving. What appears to be brokenly powerful, may not be as powerful as appears on paper. The eldrich knight is sort of the epitome of this. Compare a straight Paladin 10 /Sorcerer 10 to a Paladin 5/Sorcerer 5/Eldrich Knight 10. Compared to a single classed Paladin or Sorcerer, both the core class combo and PrC combo are underpowered. The Pal 10/Sor 10 has a BAB of only +15 and can only cast 5th level spells which, even with practiced spellcaster will always be lower than the CL of his opponents (meaning dispelling will almost always work if nothing else). Even the Pal 5/Sor 5/E.K. 10 is less powerful than either straight class. To make this combo really work, I would go Pal 4, Sor 6, E.K. 10 to get divine might from the turns, and the ability to get 8th level spells while maintaing a reasonably high caster level (w/P.SpC). Perhaps the only way you'll be convinced is by actually seeing how much the 2E multiclass PrC tracks suck in game. I have seen a monk/psion, rogue/wizard, and fighter/wizard all of which blew hairy chunks. The characters were utterly worthless in combat situations at low levels (1-8) and the players never felt like they ever did anything special. In time, their combos would somewhat balance out, but even then, they would always be behind the eight ball. I would be lying if I said that I never play class combos. In fact, my favorite character concepts are all combos: A fighter/sorcerer/blood magus/black guard, a pal/sorc/E.K., a monk/cler/S.F., a wizard/candlecaster/fighter/bladesinger...I could go on. I have scores of special NPC's designed that capitalize on these combos. Typically, if prepared, a multiclass spellcaster can increase his other class's potential to a significant enough degree to overcome the drawbacks. It is important to recognize that this is all well and good for BBEG's who have plenty of time to prepare, to ambush, and to be warned of the goodguys attacking their fortress. However, many times none of the above will be possible for the heroes. In short, I would not be too harsh on the multiclass PrC's - they are really not that powerful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How many PrC's in your campaign?
Top