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General Tabletop Discussion
*Dungeons & Dragons
How many Races it too much?
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<blockquote data-quote="Remathilis" data-source="post: 8148726" data-attributes="member: 7635"><p>It's one I think a lot of people take for granted. </p><p></p><p>In days of yore, you had demihumans (things players could be) and humanoids (evil monsters PCs fight). It was very easy (and relatively common) to focus on demihumans because they were the protagonists and would be ones with kingdoms, clerics and such, while the latter lived in smelly dark dungeons and guarded pies. The DM would add new monsters to keep the game fresh and the players on thier toes, and quite a collection of sentient monstrous races built up. </p><p></p><p>If we are to accept the prevailing winds of change and assume monstrous races are not uniformally evil, that becomes a whole lot of new races that become available just by virtue of having a representative in the MM. And barring obvious power concerns, the only thing that would stop most of them is fantastic racism. </p><p></p><p>It would be an interesting discussion if, for example, your eight races included all the "monstrous races" as well, giving some leeway for things like undead, beasts, planar beings, or nonsentient creatures. But even if you said "only the things in the Core Three books exist", that's still 20+ PC races* and hundreds of sentient beings with cultures, religions and governments of thier own. </p><p></p><p>I just rarely see DMs tie their OWN hands as often as they tie their PCs' hands...</p><p></p><p>* Assuming that if the monstrous version exists, the PC version does as well for things like aarakroca, orcs, or lizardfolk. There could be a separate debate about allowing PC versions of MM creatures, but for this point it doesn't matter if you are getting the stats from Volo or the MM, they exist in the world.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8148726, member: 7635"] It's one I think a lot of people take for granted. In days of yore, you had demihumans (things players could be) and humanoids (evil monsters PCs fight). It was very easy (and relatively common) to focus on demihumans because they were the protagonists and would be ones with kingdoms, clerics and such, while the latter lived in smelly dark dungeons and guarded pies. The DM would add new monsters to keep the game fresh and the players on thier toes, and quite a collection of sentient monstrous races built up. If we are to accept the prevailing winds of change and assume monstrous races are not uniformally evil, that becomes a whole lot of new races that become available just by virtue of having a representative in the MM. And barring obvious power concerns, the only thing that would stop most of them is fantastic racism. It would be an interesting discussion if, for example, your eight races included all the "monstrous races" as well, giving some leeway for things like undead, beasts, planar beings, or nonsentient creatures. But even if you said "only the things in the Core Three books exist", that's still 20+ PC races* and hundreds of sentient beings with cultures, religions and governments of thier own. I just rarely see DMs tie their OWN hands as often as they tie their PCs' hands... * Assuming that if the monstrous version exists, the PC version does as well for things like aarakroca, orcs, or lizardfolk. There could be a separate debate about allowing PC versions of MM creatures, but for this point it doesn't matter if you are getting the stats from Volo or the MM, they exist in the world. [/QUOTE]
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