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General Tabletop Discussion
*TTRPGs General
How many "random encounters" is too much?
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<blockquote data-quote="JamesonCourage" data-source="post: 6121339" data-attributes="member: 6668292"><p>As often as it "makes sense" for the setting. Which leads me to...</p><p></p><p>It entirely depends on how long the trip takes for my PC, so I can't adhere to this bit. If we're walking from a small village a few miles outside of a major city to the major city, I'm probably okay with less interference than if we're talking for a month to get from one location to another. It's basically just a verisimilitude issue at this point, though.</p><p></p><p>As far as "progressing the story" or whatever, that's what I consider playing the game. With your caveat of "fun and meaningful", I'm okay with random encounters with pretty much any amount of frequency, as long as it does not become too contrived or make the setting seem too incoherent. I don't mind changing goals for my character as he receives new information, so these encounters can definitely lead me to change my intended course of action. With that in mind, I see that as "progressing the story", and would have no problem interacting with the world as it unfolds around me.</p><p></p><p>Hope that helps. I can't really give a number. If the random encounters are just unrelated stuff that don't matter much to my character along the way, my answer would change, and I could probably conjure a number for you. But, as long as they're fun and meaningful, bring them on; I mean, that's why I play the game, after all. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6121339, member: 6668292"] As often as it "makes sense" for the setting. Which leads me to... It entirely depends on how long the trip takes for my PC, so I can't adhere to this bit. If we're walking from a small village a few miles outside of a major city to the major city, I'm probably okay with less interference than if we're talking for a month to get from one location to another. It's basically just a verisimilitude issue at this point, though. As far as "progressing the story" or whatever, that's what I consider playing the game. With your caveat of "fun and meaningful", I'm okay with random encounters with pretty much any amount of frequency, as long as it does not become too contrived or make the setting seem too incoherent. I don't mind changing goals for my character as he receives new information, so these encounters can definitely lead me to change my intended course of action. With that in mind, I see that as "progressing the story", and would have no problem interacting with the world as it unfolds around me. Hope that helps. I can't really give a number. If the random encounters are just unrelated stuff that don't matter much to my character along the way, my answer would change, and I could probably conjure a number for you. But, as long as they're fun and meaningful, bring them on; I mean, that's why I play the game, after all. As always, play what you like :) [/QUOTE]
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How many "random encounters" is too much?
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