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How Many Rares in a case?
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<blockquote data-quote="charlesatan" data-source="post: 3856692" data-attributes="member: 20870"><p>Each booster pack should have one rare. So just compute how many packs are in a case then you have the number of rares.</p><p></p><p><a href="http://www.blackguard.ca/merric/" target="_blank">http://www.blackguard.ca/merric/</a> is also the best place for D&D Miniatures information.</p><p></p><p>There should be in the site some more complex explanations on how the uncommons, and commons are distributed. I remember for the earlier expansions, if there are 3 uncommons in a booster pack, the 1st uncommon slot has a list of possible uncommons you can get, the 2nd uncommon slot has another list, etc.</p><p></p><p>I remember in the case of Miniatures with Huge sizes, since they're just few in number and are included in each pack, you can get an entire set by purchasing two consecutive cases (Case 001 and 002, but not 002 and 003, although 003 and 004 would work).</p></blockquote><p></p>
[QUOTE="charlesatan, post: 3856692, member: 20870"] Each booster pack should have one rare. So just compute how many packs are in a case then you have the number of rares. [URL=http://www.blackguard.ca/merric/]http://www.blackguard.ca/merric/[/URL] is also the best place for D&D Miniatures information. There should be in the site some more complex explanations on how the uncommons, and commons are distributed. I remember for the earlier expansions, if there are 3 uncommons in a booster pack, the 1st uncommon slot has a list of possible uncommons you can get, the 2nd uncommon slot has another list, etc. I remember in the case of Miniatures with Huge sizes, since they're just few in number and are included in each pack, you can get an entire set by purchasing two consecutive cases (Case 001 and 002, but not 002 and 003, although 003 and 004 would work). [/QUOTE]
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