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General Tabletop Discussion
*Pathfinder & Starfinder
How many roles should there be?
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<blockquote data-quote="Terraism" data-source="post: 5819768" data-attributes="member: 278"><p>I never really understand the argument that roles are in some way "anti-roleplaying" or "pigeonholing" characters. Roles are an entirely mechanical conceit - they have no bearing whatsoever on how the character is played, personality- and choice-wise. They exist to describe, at a glance, what a classes's primary combat strength is, and as such, I find them incredibly valuable. It's a quick way to narrow the mechanical field when there are twenty-some-odd classes to chose from.</p><p></p><p>I think perhaps that the disconnect is on a level of "what a class means," but that seems strange to me. I'm of the opinion that a class is a way to out-of-game define something in-game, but it's not referenced in the world at all. That is, a fighter (class) character doesn't necessarily introduce himself to people as "a Fighter", but maybe "a warrior", or "adventurer", or "juggernaut" (or, okay, maybe "fighter", but that's because it's a pretty generic word). A Ranger (class) might be a "ranger", or a "woodsman", an "archer" or a "warrior". Roles are the same sort of thing.</p><p></p><p>I guess that it seems to me that the complaint about roles being bad for the game looks at them in the wrong direction. You don't chose to play a fighter and become "stuck" playing a defender - you decide you want to be a brick wall that protects your friends and then play a fighter, because it's the most fitting, mechanically. If you chose that you wanted to be a fellow in heavy armor who tears things up, you play a slayer.</p><p></p><p>In any case, I think the 4E roles are pretty close to spot-on, as far as how they describe the primary things people can do in combat. You can protect, damage, support, or interfere. Those map pretty straightforwardly to Defender, Striker, Leader, and Controller. I do think, though, that AoE damage should fall under a type of striker, not a type of controller.</p></blockquote><p></p>
[QUOTE="Terraism, post: 5819768, member: 278"] I never really understand the argument that roles are in some way "anti-roleplaying" or "pigeonholing" characters. Roles are an entirely mechanical conceit - they have no bearing whatsoever on how the character is played, personality- and choice-wise. They exist to describe, at a glance, what a classes's primary combat strength is, and as such, I find them incredibly valuable. It's a quick way to narrow the mechanical field when there are twenty-some-odd classes to chose from. I think perhaps that the disconnect is on a level of "what a class means," but that seems strange to me. I'm of the opinion that a class is a way to out-of-game define something in-game, but it's not referenced in the world at all. That is, a fighter (class) character doesn't necessarily introduce himself to people as "a Fighter", but maybe "a warrior", or "adventurer", or "juggernaut" (or, okay, maybe "fighter", but that's because it's a pretty generic word). A Ranger (class) might be a "ranger", or a "woodsman", an "archer" or a "warrior". Roles are the same sort of thing. I guess that it seems to me that the complaint about roles being bad for the game looks at them in the wrong direction. You don't chose to play a fighter and become "stuck" playing a defender - you decide you want to be a brick wall that protects your friends and then play a fighter, because it's the most fitting, mechanically. If you chose that you wanted to be a fellow in heavy armor who tears things up, you play a slayer. In any case, I think the 4E roles are pretty close to spot-on, as far as how they describe the primary things people can do in combat. You can protect, damage, support, or interfere. Those map pretty straightforwardly to Defender, Striker, Leader, and Controller. I do think, though, that AoE damage should fall under a type of striker, not a type of controller. [/QUOTE]
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How many roles should there be?
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