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General Tabletop Discussion
*Pathfinder & Starfinder
How many roles should there be?
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<blockquote data-quote="BobTheNob" data-source="post: 5819858" data-attributes="member: 82425"><p>(Totally agree)</p><p></p><p>I dont think D&D is a combat game, its a pen and paper story/adventure game which combat is but an aspect of.</p><p></p><p>As soon as you start designing classes around what they do in combat (which is what happens when you start putting combat rolls on classes), combat stops be an aspect of the game and becomes the focus, hence necessitating that everyone has a role in combat. They are a self-sustaining concept that condemn D&D to being a "mini-wargame"</p><p></p><p>I just think de-emphasies combat drastically. Make it a MUCH smaller part of play time and overall adventure importance and the need to even have roles( i.e. the need for every character to be "combat feasible") becomes entirely unneccessary.</p><p></p><p>It all comes down to what sort of game you want to play. I dont want D&D to be so darn combat intensive, so even suggesting roles is wrong to me. If they are true to their word and 5e can adapt to different audiences, placing combat roles on characters is just going to make 5e into another "combat iteration" and therefore alienate those that are completely "combatted out" after 4e.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5819858, member: 82425"] (Totally agree) I dont think D&D is a combat game, its a pen and paper story/adventure game which combat is but an aspect of. As soon as you start designing classes around what they do in combat (which is what happens when you start putting combat rolls on classes), combat stops be an aspect of the game and becomes the focus, hence necessitating that everyone has a role in combat. They are a self-sustaining concept that condemn D&D to being a "mini-wargame" I just think de-emphasies combat drastically. Make it a MUCH smaller part of play time and overall adventure importance and the need to even have roles( i.e. the need for every character to be "combat feasible") becomes entirely unneccessary. It all comes down to what sort of game you want to play. I dont want D&D to be so darn combat intensive, so even suggesting roles is wrong to me. If they are true to their word and 5e can adapt to different audiences, placing combat roles on characters is just going to make 5e into another "combat iteration" and therefore alienate those that are completely "combatted out" after 4e. [/QUOTE]
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How many roles should there be?
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