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General Tabletop Discussion
*Pathfinder & Starfinder
How many roles should there be?
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<blockquote data-quote="Andor" data-source="post: 5820350" data-attributes="member: 1879"><p>If I understood that correctly, then I think you are describing, not roles in the 4e sense, but what I and others have been calling functions. </p><p></p><p>For example, if I want to make a Cleric of the god of Healing or Peace who demands a vow of pacifism from it's followers, but doesn't leave them helpless in combat by granting them abilities to hinder or calm enemies, I would do so mechanically combining the functions of:</p><p></p><ul> <li data-xf-list-type="ul">Healer (heal damage)</li> <li data-xf-list-type="ul">Crowd control (hamper groups of enemies)</li> <li data-xf-list-type="ul">Lockdown (remove a single target from the combat for a period of time)</li> </ul><p></p><p>4e had some excellent ideas, that no one should have nothing to do during part of the game was one of them. That this then means everyone has to contribute in one of a few pre-packaged ways was not.</p><p></p><p>To answer the original question, I think Roles should be replaced by smaller and more flexible Functions. I think players, and certainly GMs need to be able to shuffle them around without kowtowing to how WotC thinks they should go together.</p><p></p><p>I think you could make a pretty good case for organizing spell lists along the lines of functions (in theory they always have been) and adding them to a list of mundane and other power/abilites and letting people construct classes by picking a few from column A and column B.</p><p></p><p>Probably this won't happen, although I think we will see a bit of this with the module approach to class design. Some guidelines in the GM on how to construct or modify classes would suffice.</p></blockquote><p></p>
[QUOTE="Andor, post: 5820350, member: 1879"] If I understood that correctly, then I think you are describing, not roles in the 4e sense, but what I and others have been calling functions. For example, if I want to make a Cleric of the god of Healing or Peace who demands a vow of pacifism from it's followers, but doesn't leave them helpless in combat by granting them abilities to hinder or calm enemies, I would do so mechanically combining the functions of: [list] [*]Healer (heal damage) [*]Crowd control (hamper groups of enemies) [*]Lockdown (remove a single target from the combat for a period of time) [/list] 4e had some excellent ideas, that no one should have nothing to do during part of the game was one of them. That this then means everyone has to contribute in one of a few pre-packaged ways was not. To answer the original question, I think Roles should be replaced by smaller and more flexible Functions. I think players, and certainly GMs need to be able to shuffle them around without kowtowing to how WotC thinks they should go together. I think you could make a pretty good case for organizing spell lists along the lines of functions (in theory they always have been) and adding them to a list of mundane and other power/abilites and letting people construct classes by picking a few from column A and column B. Probably this won't happen, although I think we will see a bit of this with the module approach to class design. Some guidelines in the GM on how to construct or modify classes would suffice. [/QUOTE]
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How many roles should there be?
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