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General Tabletop Discussion
*Pathfinder & Starfinder
How many roles should there be?
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<blockquote data-quote="Khaalis" data-source="post: 5820522" data-attributes="member: 2167"><p>Personally I like the idea Fantasy Craft uses for roles. They are loose enough to not be restrictive and they are merely a summary of what the class is designed to do the best. They also cover all areas of the party needs, not just combat roles. I don't personally see a need to separate the Combatant role into the 4E roles. </p><p></p><p></p><p><strong>Party Role:</strong> A short entry in each class that suggests the primary ways in which the class can contribute to the success of a party. Most classes can (and often do) fill multiple roles. </p><p>There are five main party roles:</p><p>* <em>Backer:</em> Improves the party’s performance</p><p>* <em>Combatant:</em> Good at fighting</p><p>* <em>Specialist:</em> Masters of one or more skills</p><p>* <em>Solver:</em> Excels at plot advancement and information gathering</p><p>* <em>Talker:</em> The face. Great with NPCs and social situations</p><p></p><p>Additionally a few classes are described as <em>Wildcards:</em> classes the have enough going on that they can fill in for two or more of the other roles depending on </p><p>how their abilities are developed.</p><p></p><p></p><p>Examples:</p><p>Assassin = Talker/Combatant</p><p>Bard = Talker/Backer</p><p>Cleric = Wildcard/Backer</p><p>Fighter = Combatant</p><p>Ranger = Combatant/Solver</p><p>Rogue = Specialist/Combatant</p><p>Warlord = Backer/Combatant</p><p>Wizard = Wildcard</p></blockquote><p></p>
[QUOTE="Khaalis, post: 5820522, member: 2167"] Personally I like the idea Fantasy Craft uses for roles. They are loose enough to not be restrictive and they are merely a summary of what the class is designed to do the best. They also cover all areas of the party needs, not just combat roles. I don't personally see a need to separate the Combatant role into the 4E roles. [b]Party Role:[/b] A short entry in each class that suggests the primary ways in which the class can contribute to the success of a party. Most classes can (and often do) fill multiple roles. There are five main party roles: * [i]Backer:[/i] Improves the party’s performance * [i]Combatant:[/i] Good at fighting * [i]Specialist:[/i] Masters of one or more skills * [i]Solver:[/i] Excels at plot advancement and information gathering * [i]Talker:[/i] The face. Great with NPCs and social situations Additionally a few classes are described as [i]Wildcards:[/i] classes the have enough going on that they can fill in for two or more of the other roles depending on how their abilities are developed. Examples: Assassin = Talker/Combatant Bard = Talker/Backer Cleric = Wildcard/Backer Fighter = Combatant Ranger = Combatant/Solver Rogue = Specialist/Combatant Warlord = Backer/Combatant Wizard = Wildcard [/QUOTE]
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General Tabletop Discussion
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How many roles should there be?
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