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General Tabletop Discussion
*Pathfinder & Starfinder
How many roles should there be?
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<blockquote data-quote="JohnSnow" data-source="post: 5820964" data-attributes="member: 32164"><p>It would be very nice if those who wanted to play defender types could choose to interrupt and block an attack against one of their allies without having to sacrifice their own hit points to do it. Or if they could (mostly) stop an enemy from squeezing around them if they were fighting in a bottleneck.</p><p></p><p>For example, I'd be all for a mechanic that let a fighter use his sword or shield to block an attack, or use his own natural maneuverability to get his ally out of harm's way. Or mechanics that make it hard to get past the defender types, without them necesarily having to "mark" an opponent. The point is that doing this protecting shouldn't come at the cost of the fighter's hit points.</p><p></p><p>And if an ally is too far away or in the wrong spot to be protected by the fighter? Well, then that's just bad tactics and a poor decision on his part, isn't it?</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 5820964, member: 32164"] It would be very nice if those who wanted to play defender types could choose to interrupt and block an attack against one of their allies without having to sacrifice their own hit points to do it. Or if they could (mostly) stop an enemy from squeezing around them if they were fighting in a bottleneck. For example, I'd be all for a mechanic that let a fighter use his sword or shield to block an attack, or use his own natural maneuverability to get his ally out of harm's way. Or mechanics that make it hard to get past the defender types, without them necesarily having to "mark" an opponent. The point is that doing this protecting shouldn't come at the cost of the fighter's hit points. And if an ally is too far away or in the wrong spot to be protected by the fighter? Well, then that's just bad tactics and a poor decision on his part, isn't it? [/QUOTE]
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How many roles should there be?
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