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General Tabletop Discussion
*Pathfinder & Starfinder
How many roles should there be?
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<blockquote data-quote="RigaMortus2" data-source="post: 5821019" data-attributes="member: 11586"><p>Good points. But when you play D&D and most roleplaying games for that matter, there is an assumption that eventually you will be fighting something. They have books dedicated it, Monster Manuals. The Monster Manuals have traditionally been full of combat statistics. And yes, there is fluff in there on the ecology of certain creatures, their habitat, etc.</p><p></p><p>I would go out on a limb and say MOST people look more forward to the combat structure of roleplaying games then the roleplay aspect.</p><p></p><p>If you want to better define your character in more of a roleplay aspect, I think this would be a better place where THEMES would fit in.</p><p></p><p>This is how I would personally do it...</p><p></p><p>Combat Role = What you are centered around in combat (healer, defender, striker, etc)</p><p>Theme = More in depth look of your character. More on the roleplay aspect. Can still have some minor combat related stuff in there. This would be your Knight, your Bard, your Blacksmith, your Merchant, your Royal, etc.</p><p>Class = What you're trained in. This is the meat and bulk of what defines you. You get class specific features. Your Fighter, Rogue, Wizard or Cleric.</p><p></p><p>(I'd reserve the Thief and Bard as a theme, that a Rogue could take, but so could a Fighter, Wizard or Cleric for that matter).</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 5821019, member: 11586"] Good points. But when you play D&D and most roleplaying games for that matter, there is an assumption that eventually you will be fighting something. They have books dedicated it, Monster Manuals. The Monster Manuals have traditionally been full of combat statistics. And yes, there is fluff in there on the ecology of certain creatures, their habitat, etc. I would go out on a limb and say MOST people look more forward to the combat structure of roleplaying games then the roleplay aspect. If you want to better define your character in more of a roleplay aspect, I think this would be a better place where THEMES would fit in. This is how I would personally do it... Combat Role = What you are centered around in combat (healer, defender, striker, etc) Theme = More in depth look of your character. More on the roleplay aspect. Can still have some minor combat related stuff in there. This would be your Knight, your Bard, your Blacksmith, your Merchant, your Royal, etc. Class = What you're trained in. This is the meat and bulk of what defines you. You get class specific features. Your Fighter, Rogue, Wizard or Cleric. (I'd reserve the Thief and Bard as a theme, that a Rogue could take, but so could a Fighter, Wizard or Cleric for that matter). [/QUOTE]
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How many roles should there be?
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