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General Tabletop Discussion
*Pathfinder & Starfinder
How many roles should there be?
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<blockquote data-quote="Andor" data-source="post: 5821312" data-attributes="member: 1879"><p>Speaking for myself, I don't think roles restrict roleplay, directly.</p><p></p><p>They do restrict <em>gameplay</em> since it's harder for me to build a character for a role or focus that doesn't fit neatly into their tidy little boxes.</p><p></p><p>What does impact roleplaying for me is when the rules of the game are so abstractly gamist that I no longer am able to picture life inside the game world. How do I RP a character whose world is so alien to my own mental maps that I cannot understand his viewpoint?</p><p></p><p>This is not directly tied to the existence of roles. But if it wasn't for role driven game design requirements I don't think 4e would have been so very, very odd in how it implemented basic things like summoning, or the fighters "get over here" powers which were neither magical, physical or ignorable.</p><p></p><p>If I want to play a turn based tactical combat game I'll play Final Fantasy Tactics or Disgaea. If I want to roleplay I don't need a rules set designed to let me model Agrias, but not Bilbo.</p><p></p><p>If WotC want's to use roles in their internal design documents, more power to them. </p><p></p><p>I don't want to see them in the 5e PHB. I don't want to look at a fighter and think "Huh. Why is it he he gets martial melee weapons weapons that do 1d10 but only simple ranged weapons that do 1d6 while the Ranger gets Martial ranged that do 1d10 and simple melee that do 1d6." Even more than roles, niche protection needs to die of Mummy Rot.</p></blockquote><p></p>
[QUOTE="Andor, post: 5821312, member: 1879"] Speaking for myself, I don't think roles restrict roleplay, directly. They do restrict [i]gameplay[/i] since it's harder for me to build a character for a role or focus that doesn't fit neatly into their tidy little boxes. What does impact roleplaying for me is when the rules of the game are so abstractly gamist that I no longer am able to picture life inside the game world. How do I RP a character whose world is so alien to my own mental maps that I cannot understand his viewpoint? This is not directly tied to the existence of roles. But if it wasn't for role driven game design requirements I don't think 4e would have been so very, very odd in how it implemented basic things like summoning, or the fighters "get over here" powers which were neither magical, physical or ignorable. If I want to play a turn based tactical combat game I'll play Final Fantasy Tactics or Disgaea. If I want to roleplay I don't need a rules set designed to let me model Agrias, but not Bilbo. If WotC want's to use roles in their internal design documents, more power to them. I don't want to see them in the 5e PHB. I don't want to look at a fighter and think "Huh. Why is it he he gets martial melee weapons weapons that do 1d10 but only simple ranged weapons that do 1d6 while the Ranger gets Martial ranged that do 1d10 and simple melee that do 1d6." Even more than roles, niche protection needs to die of Mummy Rot. [/QUOTE]
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How many roles should there be?
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