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General Tabletop Discussion
*Pathfinder & Starfinder
How many roles should there be?
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<blockquote data-quote="FalcWP" data-source="post: 5821344" data-attributes="member: 16858"><p>Again, I do not understand why you feel a combat role influences how you roleplay your character. Many of my characters, for the RP standpoint, could be any role or no role at all; many others fit naturally in to a certain role (The chivalrous knight who wants to protect his comrades, the screaming barbarian, the pious cleric) with little tweaking. Even concepts that straddle the border of two different roles can be done with multiclassing, hybrid rules, or classes that are designed to mix two roles... and that's if your actions in combat are hugely important to your character's roleplay!</p><p></p><p></p><p></p><p>Most of the rules in 4E deal with combat, yes. I generally don't need a rulebook to have a fun and balanced roleplaying encounter, but it is very handy for a combat encounter. In some cases, those combat rules sacrifice realism for balance or fun. Other systems I've played in have sacrificed fun and balance for realism. (Some have sacrificed fun and balance and realism for seven pages of grapple rules). I know what I prefer. It may not be what you prefer. When I run in to a power that makes no sense as written, I either</p><p></p><p>A) Reflavor it to something I do like</p><p>B) Don't pick it if it's going to bug me as a player</p><p>C) Work with my GM or my player to get something workable</p><p>D) Handwave it and get back to the fun stuff!</p><p></p><p></p><p></p><p>Well, now hold on a minute. Do you have a problem with *roles* or with *classes*? Role-wise, there's no reason the fighter and the ranger can't have the same weapons (in fact, in 4E they do). In fact, many classes who fill the same role equally well have wildly different weapon and armor proficiencies, class skills, etc.</p><p></p><p>What a role provides is a basic idea of how a character is going to function in combat, what his job is. The class is what's providing the actual toolbox of how he does that. Those toolboxes are generally going to be balanced between classes that fill the same role, but their specific contents can be quite different.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 5821344, member: 16858"] Again, I do not understand why you feel a combat role influences how you roleplay your character. Many of my characters, for the RP standpoint, could be any role or no role at all; many others fit naturally in to a certain role (The chivalrous knight who wants to protect his comrades, the screaming barbarian, the pious cleric) with little tweaking. Even concepts that straddle the border of two different roles can be done with multiclassing, hybrid rules, or classes that are designed to mix two roles... and that's if your actions in combat are hugely important to your character's roleplay! Most of the rules in 4E deal with combat, yes. I generally don't need a rulebook to have a fun and balanced roleplaying encounter, but it is very handy for a combat encounter. In some cases, those combat rules sacrifice realism for balance or fun. Other systems I've played in have sacrificed fun and balance for realism. (Some have sacrificed fun and balance and realism for seven pages of grapple rules). I know what I prefer. It may not be what you prefer. When I run in to a power that makes no sense as written, I either A) Reflavor it to something I do like B) Don't pick it if it's going to bug me as a player C) Work with my GM or my player to get something workable D) Handwave it and get back to the fun stuff! Well, now hold on a minute. Do you have a problem with *roles* or with *classes*? Role-wise, there's no reason the fighter and the ranger can't have the same weapons (in fact, in 4E they do). In fact, many classes who fill the same role equally well have wildly different weapon and armor proficiencies, class skills, etc. What a role provides is a basic idea of how a character is going to function in combat, what his job is. The class is what's providing the actual toolbox of how he does that. Those toolboxes are generally going to be balanced between classes that fill the same role, but their specific contents can be quite different. [/QUOTE]
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How many roles should there be?
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