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General Tabletop Discussion
*Pathfinder & Starfinder
How many roles should there be?
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<blockquote data-quote="Tony Vargas" data-source="post: 5821445" data-attributes="member: 996"><p>Traditionally, 4: meat shield, heal-bot, skill monkey, and deus ex magica.</p><p></p><p>The identified a workable set of 4 roles. I'm certain there could be others. In particular, the Controller is a shakily-defined role.</p><p></p><p>Certainly. </p><p></p><p>The latter, it seems kinda like a grandfather clause to let wizards keep some of their excessive versatility and power.</p><p></p><p></p><p>Roles work pretty well. The controller role could certainly be re-examined, perhaps cut into more workable chunks. For instance, you could break a 'blaster' role specializing in multi-target damage (like a 4e sourcerer or evoker) out of controller, leaving a role specialized in condition-infliction and action denial.</p><p></p><p></p><p>Another option is to relate roles to the 'three pillars.' There could be a variety of systematic aproaches.</p><p></p><p>You could take the existing 4 roles and give them corresponding functions in each of the pillars. </p><p></p><p>Combat:</p><p></p><p>Defender: Marks/blocks/soaks damage</p><p>Leader: Buffs/heals/preserves actions</p><p>Striker: high-damage,skirmishing</p><p>Controller: blasting/area-denial</p><p></p><p>Exploration:</p><p></p><p>Defender: Directly removes obstacles, takes risks</p><p>Leader: Provides bonuses/removes penalties</p><p>Striker: Spots trouble, directly removes enemies/traps</p><p>Controller: Provides knowledge, changes circumstances</p><p></p><p>Interaction:</p><p></p><p>Defender: Counters threats of violence, presents a position of strenght/status, provides access.</p><p>Leader: Clarifies positions, offers compromises, smooths over objections </p><p>Striker: Engages in high-rist/reward strategies (deception, blackmail, etc)</p><p>Controller: Gains information, alters dynamics</p><p></p><p></p><p>Or, you could have different roles in each pillar:</p><p></p><p>Combat: Defender, Striker, Leader, Controller</p><p>Exploration: Scout, Navigator, Expert, Trail-breaker</p><p>Interaction: Investigator, Researcher, Negotiator, Authority</p><p></p><p>Different classes could have different combinations of roles. Or some roles could be determined by class and others by theme.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5821445, member: 996"] Traditionally, 4: meat shield, heal-bot, skill monkey, and deus ex magica. The identified a workable set of 4 roles. I'm certain there could be others. In particular, the Controller is a shakily-defined role. Certainly. The latter, it seems kinda like a grandfather clause to let wizards keep some of their excessive versatility and power. Roles work pretty well. The controller role could certainly be re-examined, perhaps cut into more workable chunks. For instance, you could break a 'blaster' role specializing in multi-target damage (like a 4e sourcerer or evoker) out of controller, leaving a role specialized in condition-infliction and action denial. Another option is to relate roles to the 'three pillars.' There could be a variety of systematic aproaches. You could take the existing 4 roles and give them corresponding functions in each of the pillars. Combat: Defender: Marks/blocks/soaks damage Leader: Buffs/heals/preserves actions Striker: high-damage,skirmishing Controller: blasting/area-denial Exploration: Defender: Directly removes obstacles, takes risks Leader: Provides bonuses/removes penalties Striker: Spots trouble, directly removes enemies/traps Controller: Provides knowledge, changes circumstances Interaction: Defender: Counters threats of violence, presents a position of strenght/status, provides access. Leader: Clarifies positions, offers compromises, smooths over objections Striker: Engages in high-rist/reward strategies (deception, blackmail, etc) Controller: Gains information, alters dynamics Or, you could have different roles in each pillar: Combat: Defender, Striker, Leader, Controller Exploration: Scout, Navigator, Expert, Trail-breaker Interaction: Investigator, Researcher, Negotiator, Authority Different classes could have different combinations of roles. Or some roles could be determined by class and others by theme. [/QUOTE]
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How many roles should there be?
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