Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How many roles should there be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 5821523" data-attributes="member: 63508"><p>I see a lot of people say the controller role is unnecessary. I find this odd but I know why people say this. The 3x controller was too strong and no fun if the PC was good at it. And the 4e controller was a little on the weak side unless the player powergamed and got a stun lock.</p><p></p><p>But that is beside the point. Ir did get me thinking about other way to describe the functions of the game. Traditional we described them as wargaming terms as D&D rose out of a war game. But what if we thought of PCs as <em>Trading Card Game cards</em>.</p><p></p><p>(Forgiven me as haven't play tcgs in forever) On the combat side, D&D uses the traditional roles of tcgs in it's tactics. There are characters that aim to win the fight, characters that keep the enemies from winning the fight, and characters who provide utility to the other two. Then the first group, the threats, can be split into efficient aggressive one and powerful combination ones. The other 2 groups can be split into 2 groups each as well. Defensive character could either control the enemy or attempt to prevent a TPK. The utility can be split into direct buffs or efficiency.</p><p></p><p>Aggressive attacker- Slash. Slash. Slash. Blast Blast Blast</p><p>Power attacker- Wait Wait...Color Spray... Sneak attack</p><p>Healer- Cure Moderate Wounds</p><p>Controller- Sleep. Hold Person</p><p>Buffer- Haste, Protection from Missiles </p><p>Efficiency-... errr... new topic</p><p></p><p></p><p>The exploration side doesn't have the Offense/Defense/Other trichotomy. There is little offense in exploration outside of scouting. Exploration is all about answers. The DM chucks traps, locked chests, unfriendly people, walls, bodies of water, rickety bridges, puzzles, and hungers at the party. When the party throws out a threat, the DM gets all mad as they teleport and fly over their threat.</p><p></p><p>So exploration cannot be split in Offense/Defense/Other. All the player function are defensive. Instead the answers to the DM's threats are grouped.</p><p></p><p>Dungeon challenges</p><p>Wilderness challenges</p><p>Urban challenges</p><p>Athletic challenges</p><p></p><p>The trichodomy works for Interaction. Someone rolls a Charisma skill/check to convince the target. Another person rolls Wisdom to prevent being misled. Sometime the DM calls for a Intelligence roll to craft the idea or gather resources for the diplomatic action.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5821523, member: 63508"] I see a lot of people say the controller role is unnecessary. I find this odd but I know why people say this. The 3x controller was too strong and no fun if the PC was good at it. And the 4e controller was a little on the weak side unless the player powergamed and got a stun lock. But that is beside the point. Ir did get me thinking about other way to describe the functions of the game. Traditional we described them as wargaming terms as D&D rose out of a war game. But what if we thought of PCs as [I]Trading Card Game cards[/I]. (Forgiven me as haven't play tcgs in forever) On the combat side, D&D uses the traditional roles of tcgs in it's tactics. There are characters that aim to win the fight, characters that keep the enemies from winning the fight, and characters who provide utility to the other two. Then the first group, the threats, can be split into efficient aggressive one and powerful combination ones. The other 2 groups can be split into 2 groups each as well. Defensive character could either control the enemy or attempt to prevent a TPK. The utility can be split into direct buffs or efficiency. Aggressive attacker- Slash. Slash. Slash. Blast Blast Blast Power attacker- Wait Wait...Color Spray... Sneak attack Healer- Cure Moderate Wounds Controller- Sleep. Hold Person Buffer- Haste, Protection from Missiles Efficiency-... errr... new topic The exploration side doesn't have the Offense/Defense/Other trichotomy. There is little offense in exploration outside of scouting. Exploration is all about answers. The DM chucks traps, locked chests, unfriendly people, walls, bodies of water, rickety bridges, puzzles, and hungers at the party. When the party throws out a threat, the DM gets all mad as they teleport and fly over their threat. So exploration cannot be split in Offense/Defense/Other. All the player function are defensive. Instead the answers to the DM's threats are grouped. Dungeon challenges Wilderness challenges Urban challenges Athletic challenges The trichodomy works for Interaction. Someone rolls a Charisma skill/check to convince the target. Another person rolls Wisdom to prevent being misled. Sometime the DM calls for a Intelligence roll to craft the idea or gather resources for the diplomatic action. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How many roles should there be?
Top