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How many rooms is typical of a dungeon level?
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<blockquote data-quote="Toj" data-source="post: 699093" data-attributes="member: 462"><p>I've been working on my own version of the "undermountain." I have like 3 of the boxed sets, but using them is boring, since there are so many rooms not covered. So I just started making my own dungeon and I used the descriptions of some of the undermountain rooms for my dungeon. I have between 8 - 14 rooms per level, and most of them have some kind of description, if not more.</p><p></p><p>My whole premise for my "Dragontooth Caverns" is that it was built by dwarves initially, then an outsider race called the "Syl" came in and nearly destroyed the entire clan. The Syl are a race of time/gate specialists. They create different gates to different planes etc. Well one of them created a gate into the Abyss that they couldn't control, which led to a large battle with the demons that poured through the gate. So the Syl retreated.</p><p></p><p>So there is an old dwarven city, now mixed with a variety of gates to different areas, and then there was a gate opened to the Abyss for awhile. Eventually some adventurers worked there way down and closed the Abyssal gate, but they died on the way out. The entrance to the caverns was lost for nearly half a century. </p><p></p><p>Now I have a dungeon I can add all sorts of nasty creatures too (they come through by the gates) and there are still plenty of old dwarven and Syl treasures down in the caverns for PC's to go look for.</p></blockquote><p></p>
[QUOTE="Toj, post: 699093, member: 462"] I've been working on my own version of the "undermountain." I have like 3 of the boxed sets, but using them is boring, since there are so many rooms not covered. So I just started making my own dungeon and I used the descriptions of some of the undermountain rooms for my dungeon. I have between 8 - 14 rooms per level, and most of them have some kind of description, if not more. My whole premise for my "Dragontooth Caverns" is that it was built by dwarves initially, then an outsider race called the "Syl" came in and nearly destroyed the entire clan. The Syl are a race of time/gate specialists. They create different gates to different planes etc. Well one of them created a gate into the Abyss that they couldn't control, which led to a large battle with the demons that poured through the gate. So the Syl retreated. So there is an old dwarven city, now mixed with a variety of gates to different areas, and then there was a gate opened to the Abyss for awhile. Eventually some adventurers worked there way down and closed the Abyssal gate, but they died on the way out. The entrance to the caverns was lost for nearly half a century. Now I have a dungeon I can add all sorts of nasty creatures too (they come through by the gates) and there are still plenty of old dwarven and Syl treasures down in the caverns for PC's to go look for. [/QUOTE]
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