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How many rounds do most of your combats last?
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<blockquote data-quote="the Jester" data-source="post: 7999338" data-attributes="member: 1210"><p>Just finished up session 6 of Keep on the Shadowfell, converted to 5e.</p><p></p><p>Encounter 1: five pcs, levels 4 to 5, vs. 8 zombies and a clay scout (CR 1/2; my conversion of a 4e monster). 6 rounds, largely due to the zombies clogging up the doorway, as well as to the fact that the pcs were almost completely depleted and desperate for a rest of any kind. </p><p></p><p>Encounter 2: same pcs, still without a rest, against a vampire spawn and a ghoul. 4 rounds. </p><p></p><p>Encounter 3: same pcs, after a short rest but desperate for a long rest... against an amphisbaena (my conversion, CR 5, not the official version from ToA). 3 rounds. </p><p></p><p>Analysis: Again, the fact that these are encounters designed for 4e makes them more taxing than they might be otherwise, although the amphisbaena was a random encounter outside while they were trying to get set up for the night. Not much to say about this one other than it was interesting watching the party work to survive when only one of them had more than one spell slot remaining. My amphisbaena came 1 hp short of insta-killing the 4th level monk, by the by; it would have done so if he'd failed his save for half damage against its poison.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7999338, member: 1210"] Just finished up session 6 of Keep on the Shadowfell, converted to 5e. Encounter 1: five pcs, levels 4 to 5, vs. 8 zombies and a clay scout (CR 1/2; my conversion of a 4e monster). 6 rounds, largely due to the zombies clogging up the doorway, as well as to the fact that the pcs were almost completely depleted and desperate for a rest of any kind. Encounter 2: same pcs, still without a rest, against a vampire spawn and a ghoul. 4 rounds. Encounter 3: same pcs, after a short rest but desperate for a long rest... against an amphisbaena (my conversion, CR 5, not the official version from ToA). 3 rounds. Analysis: Again, the fact that these are encounters designed for 4e makes them more taxing than they might be otherwise, although the amphisbaena was a random encounter outside while they were trying to get set up for the night. Not much to say about this one other than it was interesting watching the party work to survive when only one of them had more than one spell slot remaining. My amphisbaena came 1 hp short of insta-killing the 4th level monk, by the by; it would have done so if he'd failed his save for half damage against its poison. [/QUOTE]
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