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General Tabletop Discussion
*Pathfinder & Starfinder
How many rounds should a good encounter last?
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<blockquote data-quote="Aenghus" data-source="post: 3943831" data-attributes="member: 2656"><p>In 3.0 and 3.5e, Save or Dies and just the massive damage some monsters did encouraged the PCs to kill the monsters as quickly as brutally as possible. In some cases every X rounds of combat meant another dead PC. The christmas tree effect allowed a massive temporary bump in PC capabilities, including damage.</p><p></p><p>In 3.xe I found 5 rounds to be a reasonable encounter length, for reasonably challenging encounters. At high levels, the rounds begin to drag, with increased options and iterative attacks.</p><p> </p><p>In 4e we are told iterative attacks are gone and the Christmas tree effect is reduced. The former should allow more movement in encounters, getting away from the "stand still and exchange blows" feel of 3.x. Non-casters now have their own abilities to do more damage.</p><p>Numbers of enemies in encounters will increase, as will the size of the encounter space to encourage movement. </p><p></p><p>If the rules streamlining works to speed up the average round I would be ok with a decent encounter being between 5-10 rounds in length.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 3943831, member: 2656"] In 3.0 and 3.5e, Save or Dies and just the massive damage some monsters did encouraged the PCs to kill the monsters as quickly as brutally as possible. In some cases every X rounds of combat meant another dead PC. The christmas tree effect allowed a massive temporary bump in PC capabilities, including damage. In 3.xe I found 5 rounds to be a reasonable encounter length, for reasonably challenging encounters. At high levels, the rounds begin to drag, with increased options and iterative attacks. In 4e we are told iterative attacks are gone and the Christmas tree effect is reduced. The former should allow more movement in encounters, getting away from the "stand still and exchange blows" feel of 3.x. Non-casters now have their own abilities to do more damage. Numbers of enemies in encounters will increase, as will the size of the encounter space to encourage movement. If the rules streamlining works to speed up the average round I would be ok with a decent encounter being between 5-10 rounds in length. [/QUOTE]
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How many rounds should a good encounter last?
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