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General Tabletop Discussion
*Pathfinder & Starfinder
How many rounds should a good encounter last?
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<blockquote data-quote="Greybar" data-source="post: 3944136" data-attributes="member: 4938"><p>I guess I support the replies that vary it by real-time and by significance, but of course even more by the style of your play. Let me think this one out loud and see if it makes sense to people:</p><p></p><p>Let's assume game sessions are usually six hours, call it five after you have late people rolling in, having lunch, and a break in the middle.</p><p></p><p>Game Style #1:</p><p>* more story and character driven, lots of talking, thick plot style</p><p>* Have 0-2 combats per session normally.</p><p>* If there are two, then one or both of them is likely swift - maybe 5 rounds and less than 30 minutes. It may involve initiative being entered just because a failure to do something right (like silence a guard) will cause a drop into badness, but otherwise will be walk-thru</p><p>* If one of them is the end of a mini-arc (maybe once every 3-5 sessions), then it is a doozy, easily 10 rounds, easily an hour, good chance that someone teetering on the edge of dying.</p><p></p><p>Game Style #2 - intensive action packed:</p><p>* Story elements are pushing into the next combat. Resources are being expended until we're running on empty.</p><p>* Opponents are more wearing away at us that on par with us - combats are swift (2-3 rounds) unless there are just more opponents than can be killed/evaded/neutralized that fast. Key element here is that there is generally no event that makes any one hero suddenly go from healthy to dying.</p></blockquote><p></p>
[QUOTE="Greybar, post: 3944136, member: 4938"] I guess I support the replies that vary it by real-time and by significance, but of course even more by the style of your play. Let me think this one out loud and see if it makes sense to people: Let's assume game sessions are usually six hours, call it five after you have late people rolling in, having lunch, and a break in the middle. Game Style #1: * more story and character driven, lots of talking, thick plot style * Have 0-2 combats per session normally. * If there are two, then one or both of them is likely swift - maybe 5 rounds and less than 30 minutes. It may involve initiative being entered just because a failure to do something right (like silence a guard) will cause a drop into badness, but otherwise will be walk-thru * If one of them is the end of a mini-arc (maybe once every 3-5 sessions), then it is a doozy, easily 10 rounds, easily an hour, good chance that someone teetering on the edge of dying. Game Style #2 - intensive action packed: * Story elements are pushing into the next combat. Resources are being expended until we're running on empty. * Opponents are more wearing away at us that on par with us - combats are swift (2-3 rounds) unless there are just more opponents than can be killed/evaded/neutralized that fast. Key element here is that there is generally no event that makes any one hero suddenly go from healthy to dying. [/QUOTE]
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How many rounds should a good encounter last?
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