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<blockquote data-quote="ivocaliban" data-source="post: 1557936" data-attributes="member: 17596"><p>This question always divides people on what constitutes a distinct RPG. Limiting myself to systems only:</p><p></p><p>1) D&D 3e & 3.5e (Forgotten Realms, Greyhawk)</p><p>2) Legend of the Five rings 1st & 2nd ed.</p><p>3) Star Wars (WEG)</p><p>4) World of Darkness (Werewolf, Wraith, Vampire: Dark Ages, etc.)</p><p>5) Call of Cthulhu (Chaosium)</p><p>6) Nephilim </p><p>7) Castle Falkenstein</p><p></p><p>Call of Cthulhu and Nephilim use a similar system, but have enough differences to classify them as distinct, I believe. Choosing that path, however, one might say the same about the World of Darkness books. All depends on how you choose to break things down. Six (6) if you're strict, up to twenty (20) if you're including various settings, editions, etc.</p><p></p><p>Edit: I thought it might be interesting to mention how many of these I've actually played, both as DM and Player. The numbers were a bit depressing:</p><p></p><p>As DM: 3 [D&D, L5R, WoD (Werewolf and Vampire: The Dark Ages only)]</p><p>As Player: 2 [D&D and WoD (Vampire: The Dark Ages only)]</p><p></p><p>I've also been a DM for a Star Wars d20 game, but as it's basically the same system as D&D I didn't know if that counted or not. </p><p></p><p>I love the stuff in Call of Cthulhu and Nephilim, but most of the people I know are either turned off by the idea of their characters going insane and dying hideous deaths or they don't care for all the "occult" mumbo-jumbo. *sigh*</p></blockquote><p></p>
[QUOTE="ivocaliban, post: 1557936, member: 17596"] This question always divides people on what constitutes a distinct RPG. Limiting myself to systems only: 1) D&D 3e & 3.5e (Forgotten Realms, Greyhawk) 2) Legend of the Five rings 1st & 2nd ed. 3) Star Wars (WEG) 4) World of Darkness (Werewolf, Wraith, Vampire: Dark Ages, etc.) 5) Call of Cthulhu (Chaosium) 6) Nephilim 7) Castle Falkenstein Call of Cthulhu and Nephilim use a similar system, but have enough differences to classify them as distinct, I believe. Choosing that path, however, one might say the same about the World of Darkness books. All depends on how you choose to break things down. Six (6) if you're strict, up to twenty (20) if you're including various settings, editions, etc. Edit: I thought it might be interesting to mention how many of these I've actually played, both as DM and Player. The numbers were a bit depressing: As DM: 3 [D&D, L5R, WoD (Werewolf and Vampire: The Dark Ages only)] As Player: 2 [D&D and WoD (Vampire: The Dark Ages only)] I've also been a DM for a Star Wars d20 game, but as it's basically the same system as D&D I didn't know if that counted or not. I love the stuff in Call of Cthulhu and Nephilim, but most of the people I know are either turned off by the idea of their characters going insane and dying hideous deaths or they don't care for all the "occult" mumbo-jumbo. *sigh* [/QUOTE]
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