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General Tabletop Discussion
*Dungeons & Dragons
How many short rests?
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<blockquote data-quote="steeldragons" data-source="post: 6393281" data-attributes="member: 92511"><p>I would not be permitting more than 2 to a day...at a minimum of 1 hour. Stopping for 15 minutes is going to let you catch your breath if you've been running from something. It's not going to let you *Poof! Heal & Refresh your Powers*. The most common story-fluff, as already mentioned, would be around stopping for meals. A solid sit down, pull stuff out of your packs, relax [as much as you can].</p><p></p><p>That said, it is/would be totally up to the players/party. They can stop whenever they like...for as long as they want. And, as already noted, the monsters can move, the villain can scheme and give orders, the world will continue to spin. Whatever trouble that gets the party into...well, that's for them to deal with...kinda the point/fun of the game: meet, face and deal with the challenges of adventuring.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6393281, member: 92511"] I would not be permitting more than 2 to a day...at a minimum of 1 hour. Stopping for 15 minutes is going to let you catch your breath if you've been running from something. It's not going to let you *Poof! Heal & Refresh your Powers*. The most common story-fluff, as already mentioned, would be around stopping for meals. A solid sit down, pull stuff out of your packs, relax [as much as you can]. That said, it is/would be totally up to the players/party. They can stop whenever they like...for as long as they want. And, as already noted, the monsters can move, the villain can scheme and give orders, the world will continue to spin. Whatever trouble that gets the party into...well, that's for them to deal with...kinda the point/fun of the game: meet, face and deal with the challenges of adventuring. [/QUOTE]
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Community
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*Dungeons & Dragons
How many short rests?
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