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General Tabletop Discussion
*Dungeons & Dragons
How many short rests?
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<blockquote data-quote="keterys" data-source="post: 6394819" data-attributes="member: 43019"><p>Immersion is not at all one of the things any version of D&D gives me, unfortunately. Way too many mechanics, very few of which are actually logical from a realism standpoint and often not even a genre standpoint.</p><p></p><p>That said, I'd shy away from "X ability every Y encounters". I was more tempted by saying you can use something once a level; once a level you get the epiphany you need to overexert and do the awesome thing. It's not a question of more stamina, or needing to rest extra. It's genuinely special and something you cannot do on demand.</p><p></p><p>It would also be interesting if D&D figured out a way to make a "day's worth of activity" able to be spread reasonably between one encounter (useful for voyages, city campaigns, etc) or many (useful for dungeon delves). Alternatively, if it put a lot more constraints on the ability to use many limited-use abilities all in one encounter, that you then recoup by forcing the issue of rest.</p><p></p><p>But, really, at the end of the day, none of that is what D&D is about.</p></blockquote><p></p>
[QUOTE="keterys, post: 6394819, member: 43019"] Immersion is not at all one of the things any version of D&D gives me, unfortunately. Way too many mechanics, very few of which are actually logical from a realism standpoint and often not even a genre standpoint. That said, I'd shy away from "X ability every Y encounters". I was more tempted by saying you can use something once a level; once a level you get the epiphany you need to overexert and do the awesome thing. It's not a question of more stamina, or needing to rest extra. It's genuinely special and something you cannot do on demand. It would also be interesting if D&D figured out a way to make a "day's worth of activity" able to be spread reasonably between one encounter (useful for voyages, city campaigns, etc) or many (useful for dungeon delves). Alternatively, if it put a lot more constraints on the ability to use many limited-use abilities all in one encounter, that you then recoup by forcing the issue of rest. But, really, at the end of the day, none of that is what D&D is about. [/QUOTE]
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How many short rests?
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