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General Tabletop Discussion
*TTRPGs General
How many soldiers could a kingdom realistically muster?
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<blockquote data-quote="Wilphe" data-source="post: 2345254" data-attributes="member: 8221"><p>What an Industrial state can manage bears little resemblance to what a medieval society might be capable of though.</p><p></p><p>A couple of considerations, and what your final figure will be varies a lot according to what assumptions you make:</p><p></p><p>- If just about everybody who can carry a weapon (flail, bill, whatever) carries one and can be convinced to use it then you might get a very large force (10-20%, much higher if you are talking a last ditch stand like the sort the Japanese were preparing in the Home Islands). Weather you can concentrate and use it as a mass is another matter. Weather you should even try is yet another.</p><p></p><p>Factors against that:</p><p></p><p>- Logistics. At best they will be able to carry a weeks worth of rations and they are travelling on foot. That doesn't give you a lot of time to concentrate, fight your battle and disperse afterwards. Don't think the enemy won't be aware of that.</p><p></p><p>- Parocalism. You'd need to convince a lot of people to march and fight the invaders rather than stay and protect their own families, farms and towns. This is even more difficult if the enemy is known to launch raids into the rear areas.</p><p></p><p>- Collaboration. Whether any of your people decide to come to some sort of accomodation with the invaders - this depends a lot on how evil and what sort of evil the aggessors are. Lawful aggressors after a tax base are easier to deal with than chaotics who just want to kill, slay and pillage.</p><p></p><p>- Self-preservation. Or, "No I am not facing down an entire evil army armed only with a pointed stick". Instead your population decides to take as many moveable goods as possible and become refugees.</p><p></p><p>Or to put it another way:</p><p></p><p>Just because x% of the population can fight, doesn't mean that x% will.</p></blockquote><p></p>
[QUOTE="Wilphe, post: 2345254, member: 8221"] What an Industrial state can manage bears little resemblance to what a medieval society might be capable of though. A couple of considerations, and what your final figure will be varies a lot according to what assumptions you make: - If just about everybody who can carry a weapon (flail, bill, whatever) carries one and can be convinced to use it then you might get a very large force (10-20%, much higher if you are talking a last ditch stand like the sort the Japanese were preparing in the Home Islands). Weather you can concentrate and use it as a mass is another matter. Weather you should even try is yet another. Factors against that: - Logistics. At best they will be able to carry a weeks worth of rations and they are travelling on foot. That doesn't give you a lot of time to concentrate, fight your battle and disperse afterwards. Don't think the enemy won't be aware of that. - Parocalism. You'd need to convince a lot of people to march and fight the invaders rather than stay and protect their own families, farms and towns. This is even more difficult if the enemy is known to launch raids into the rear areas. - Collaboration. Whether any of your people decide to come to some sort of accomodation with the invaders - this depends a lot on how evil and what sort of evil the aggessors are. Lawful aggressors after a tax base are easier to deal with than chaotics who just want to kill, slay and pillage. - Self-preservation. Or, "No I am not facing down an entire evil army armed only with a pointed stick". Instead your population decides to take as many moveable goods as possible and become refugees. Or to put it another way: Just because x% of the population can fight, doesn't mean that x% will. [/QUOTE]
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