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*Pathfinder & Starfinder
How many soldiers should protect a capital city?
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2499766" data-attributes="member: 23094"><p>There is. In fact, there's a lot of them.</p><p></p><p>The basic idea is this:</p><p></p><p>There are two fundamental ways to run a battle:</p><p></p><p>1) You can control things on an individual unit basis, with multiple armies meeting on the field and each side rolling all of its attacks vs. the others, repeat until the whole thing is done. This system usually uses what are called "Mass Combat Rules" to simplify the hundreds - if not thousands - of attack rolls going on. PCs in this system usually take the role of battlefield commanders.</p><p></p><p>2) You can say, "Yep, there's going to be a battle. If nothing else happens, side X will win with Y% causualties and the total destruction of the other side." You then make a flow chart that describes how this is going to come about: a certain bridge will be taken at such and such a time because of the presence of siege engines, resulting in a new front opened, etc. You then, from this, design missions that the PCs might be engaged to perform in order to either cause or prevent the above situations. PCs in this system usally take the role of an elite, behind-the-lines strike team.</p><p></p><p><em>Heroes of Battle</em>, by WotC, takes the second view, and goes into some detail on how to design and run such a campaign.</p><p></p><p>Numerous other books - <em>Fields of Blood</em>, <em>Cry Havoc</em>, etc. - take the first view.</p><p></p><p>It all comes down, really, to how you envision your PCs acting in a particular battle.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2499766, member: 23094"] There is. In fact, there's a lot of them. The basic idea is this: There are two fundamental ways to run a battle: 1) You can control things on an individual unit basis, with multiple armies meeting on the field and each side rolling all of its attacks vs. the others, repeat until the whole thing is done. This system usually uses what are called "Mass Combat Rules" to simplify the hundreds - if not thousands - of attack rolls going on. PCs in this system usually take the role of battlefield commanders. 2) You can say, "Yep, there's going to be a battle. If nothing else happens, side X will win with Y% causualties and the total destruction of the other side." You then make a flow chart that describes how this is going to come about: a certain bridge will be taken at such and such a time because of the presence of siege engines, resulting in a new front opened, etc. You then, from this, design missions that the PCs might be engaged to perform in order to either cause or prevent the above situations. PCs in this system usally take the role of an elite, behind-the-lines strike team. [i]Heroes of Battle[/i], by WotC, takes the second view, and goes into some detail on how to design and run such a campaign. Numerous other books - [i]Fields of Blood[/i], [i]Cry Havoc[/i], etc. - take the first view. It all comes down, really, to how you envision your PCs acting in a particular battle. [/QUOTE]
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How many soldiers should protect a capital city?
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