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How Many Spells Can You Cast in a Round in D&D 5E?
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<blockquote data-quote="FarBeyondC" data-source="post: 8402561" data-attributes="member: 6803170"><p>You can build your character to potentially do a whole lot more than four if you wanted to. Thief 17 / Eldritch Knight 3 is one way to do so on the 1st round of a given combat, being able to do:</p><p></p><ul> <li data-xf-list-type="ul"> 1 reaction spell before your 1st turn (if not surprised) that round</li> <li data-xf-list-type="ul"> 2 spells (must be cantrips) requiring an action on your 1st turn (Normal action and Action Surge action)</li> <li data-xf-list-type="ul"> 1 bonus action spell on your 1st turn</li> <li data-xf-list-type="ul"> 1 reaction spell at some point between the start of your 1st turn and the start of your 2nd turn that round</li> <li data-xf-list-type="ul"> 1 spell (must be a cantrip) requiring an action on your 2nd turn</li> <li data-xf-list-type="ul"> 1 bonus action spell on your 2nd turn</li> <li data-xf-list-type="ul"> 1 reaction spell after the start of your 2nd turn but before the start of your turn next round</li> </ul><p></p><p>For a total of 8 spells. The number of spells that a character can cast in one round can get (in theory) arbitrarily large if said character has access to a trait such as Reactive, which allows multiple reactions in a single round.</p><p></p><p></p><p></p><p>This should read: "If <strong>on a given turn</strong> a character casts a spell with a casting time of one bonus action (cantrip or leveled), the only spells available to them that <strong>turn</strong> are cantrips <em>with a casting time of one action</em>."</p><p></p><p></p><p></p><p>This should read: "Order does not matter. If a character casts a leveled spell with a casting time of one action, they cannot cast a bonus action spell that turn."</p><p></p><p></p><p></p><p>Only if the reaction spell is cast on a different turn than the bonus action spell.</p></blockquote><p></p>
[QUOTE="FarBeyondC, post: 8402561, member: 6803170"] You can build your character to potentially do a whole lot more than four if you wanted to. Thief 17 / Eldritch Knight 3 is one way to do so on the 1st round of a given combat, being able to do: [list] [*] 1 reaction spell before your 1st turn (if not surprised) that round [*] 2 spells (must be cantrips) requiring an action on your 1st turn (Normal action and Action Surge action) [*] 1 bonus action spell on your 1st turn [*] 1 reaction spell at some point between the start of your 1st turn and the start of your 2nd turn that round [*] 1 spell (must be a cantrip) requiring an action on your 2nd turn [*] 1 bonus action spell on your 2nd turn [*] 1 reaction spell after the start of your 2nd turn but before the start of your turn next round [/list] For a total of 8 spells. The number of spells that a character can cast in one round can get (in theory) arbitrarily large if said character has access to a trait such as Reactive, which allows multiple reactions in a single round. This should read: "If [b]on a given turn[/b] a character casts a spell with a casting time of one bonus action (cantrip or leveled), the only spells available to them that [b]turn[/b] are cantrips [i]with a casting time of one action[/i]." This should read: "Order does not matter. If a character casts a leveled spell with a casting time of one action, they cannot cast a bonus action spell that turn." Only if the reaction spell is cast on a different turn than the bonus action spell. [/QUOTE]
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