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How Many Spells Can You Cast In A Round?
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<blockquote data-quote="RigaMortus2" data-source="post: 3487446" data-attributes="member: 11586"><p>A Sorcerer can cast an infinite amount of spells in 1 round, using a certain combo of feats/spells/magic items from certain books. It also requires you to be very high level too.</p><p></p><p>ARCANE NOVA</p><p></p><p>First you need the following</p><p></p><p></p><p></p><p></p><p></p><p><strong>The Trick</strong></p><p></p><p>Feats required: Arcane Thesis (Greater Arcane Fusion), Practical Metamagic (Twin), Twin Spell, Maximize spell, Arcane Thesis (Absorption), Sanctum Spell, Cooperative Metamagic, practical metamagic (maximize).</p><p>Caster level required: 18 (for a sorcerer).</p><p></p><p>Two main spells will be cast: </p><p>1. <em>Sanctum Cooperative Twinned Maximized Absorption</em>: This spell is considered an 8th level spell outside of one's sanctum and we assume that we are outside our sanctum for this trick. Due to metamagic the casting time is one full round action. It occupies a 10th level spell slot to cast [9 (normal spell level) + 4 (twin) -1 (arcane thesis) -1 (practical metamagic) + 0 (Cooperative) -1 (arcane thesis) +0 (Sanctum) -1 (arcane thesis) + 3 maximize -1 (arcane thesis) - 1 (practical metamagic)]. <span style="color: Red">I hope to bring this back down to a 9th level slot. For now we'll just have to assume that your character either has 1 10th level spell slot available or has a rod of maximize on hand. You really only need to cast this spell once by yourself.</span></p><p>2. <em>Sanctum Cooperative Twinned Greater Arcane Fusion</em>: This spell is considered a 7th level spell outside of one's sanctum and we assume that we are outside our santum for this trick. Due to the metamagic the casting time is one full round action. It occupies an 8th level spell slot to cast [8 (normal spell level) + 4 (twin) -1 (arcane thesis) -1 (practical metamagic) + 0 (Cooperative) -1 (arcane thesis) +0 (Sanctum) -1 (arcane thesis)]</p><p></p><ul> <li data-xf-list-type="ul">Cast Arcane Spellsurge: if you are dragonblooded (easy to get these days) you can cast this as a swift action.</li> <li data-xf-list-type="ul">Cast favor of the martyr: This renders you immune to the dazed condition, among other things.</li> <li data-xf-list-type="ul">Cast <em>cooperative sanctum maximized twinned absorption</em> (takes 1 std. action with arcane spell surge and rapid spell). I will call one of these absorptions "Absorption 1" and the other will be "Absorption 2".</li> <li data-xf-list-type="ul">Cast sanctum twinned greater arcane fusion (takes 1 std. action with arcane spellsurge on)<ul> <li data-xf-list-type="ul">7th or lower: twinned cooperative sanctum fifth level std. action ranged spell of your choice and target yourself. All of it is absorbed (10 levels in Absorption 1). When selecting spells this is an eligable spell (std. action, below 7th level). You apply metamagic when casting. For those who are picky, this still consumes a 5th level slot, so I'm not abusing the "free metamagic" concept. If you don't have a problem with the free metamagic concept, you can remove the sanctum and cooperative bit.</li> <li data-xf-list-type="ul">4th or lower: Twinned sanctum cooperative Orb of acid. All of it is absorbed into Absorption 2. You now have 8 absorbed levels in Absorption 2. When selecting spells for arcane fusion this is an eligable spell (std. action, 4th level or below). You apply metamagic when casting.</li> <li data-xf-list-type="ul">7th level or lower: output spell. You can output any spell you wish and target anyone you like with this spell. Have fun. Why not add twin and cooperative to these bad boys while you're at it? They'll consume 9th level slots... but wait a minute, you don't lose any spell slots when casting the sub-spells of arcane fusion. Heh heh.</li> <li data-xf-list-type="ul">4th level or lower: twinned sanctum cooperative celerity. You don't actually use up an immediate action to do this, as it is subsumed in the casting of arcane fusion (per RAW). That means you can cast this more than once per round. You gain 2 std. actions. You're immune to the daze, so there are no side effects.</li> <li data-xf-list-type="ul">Use one std. action to cast another sanctum cooperative twinned maximized absorption. In doing so you have expended one of your already active absorptions. You now have 2 empty absorptions and 1 filled, and 1 partially filled. It's unlikely that we'll ever use those partially filled ones in this sequence. But feel free to burn them up afterwards.</li> <li data-xf-list-type="ul">Use the other std. action gained two steps previous to do, you guessed it, cast a twinned sanctum cooperative arcane fusion. You cast this via the 8 spell levels you had absorbed into Absorption 2. You now have 2 partially filled, and 2 empty absorptions. Go back to the beginning of this subsequence to fill up the 2 empty absorptions. In the end you will have 2n partially filled absorptions active on your person. These will allow you to cast 2n second level spells and 2n first level spells.</li> </ul></li> </ul><p></p><p>The bi-products of this magical nova: you end up with 22n 7th level or lower spells. You also gain 23n temporary spell levels quantized in 2 level chunks and 1 level chunks. I think you can only use the temp levels of one spell at a time, so no multi-sourcing. Oh well, having a bunch of 2nd and 1st level spells on hand is nice. And by a bunch I mean infinity. There's nothing which prevents this loop from setting n equal to infinity. The nice thing? You can stop it early if you want. No matter what, it'll still only take 1 std. action once the whole loops starts up.</p><p></p><p style="text-align: center"><strong>A Sample Build</strong></p><p>Silver Brow Human (from RoD): Dragonblood Sorcerer 4/Cleric 1 (magic, planning)/Dweomer Keeper 10/Loremaster 5</p><p>(Assume at least 16 int)</p><p>Feats: </p><p>1. (Maximize Spell), Cooperative Metamagic, (Dragon Heritage (Pick a flavor))</p><p>3. craft wonderous item</p><p>5. (Extend Spell)</p><p>6. Practical Metamagic (Mazimize)</p><p>9. Skill Focus (Knowledge Arcana)</p><p>12. Twin Spell</p><p>15. Practical Metamagic (Twin)</p><p>18. Arcane Thesis (Greater Arcane Fusion)</p><p>20. Arcane Thesis (Absorption)</p><p></p><p><em>note</em>: This build requires a scroll of favor of the martyr. Also, this character need not a 10th level spell slot to cast the metamagiced absorption, thanks to dweomerkeeper.</p><p></p><p><em>note2</em>: There is a similiar build to this out there, that you can pull this off at lower level, but you are limited to the amount of spells you have. If I have time, I'll see if I can dig it up.</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 3487446, member: 11586"] A Sorcerer can cast an infinite amount of spells in 1 round, using a certain combo of feats/spells/magic items from certain books. It also requires you to be very high level too. ARCANE NOVA First you need the following [b]The Trick[/b] Feats required: Arcane Thesis (Greater Arcane Fusion), Practical Metamagic (Twin), Twin Spell, Maximize spell, Arcane Thesis (Absorption), Sanctum Spell, Cooperative Metamagic, practical metamagic (maximize). Caster level required: 18 (for a sorcerer). Two main spells will be cast: 1. [i]Sanctum Cooperative Twinned Maximized Absorption[/i]: This spell is considered an 8th level spell outside of one's sanctum and we assume that we are outside our sanctum for this trick. Due to metamagic the casting time is one full round action. It occupies a 10th level spell slot to cast [9 (normal spell level) + 4 (twin) -1 (arcane thesis) -1 (practical metamagic) + 0 (Cooperative) -1 (arcane thesis) +0 (Sanctum) -1 (arcane thesis) + 3 maximize -1 (arcane thesis) - 1 (practical metamagic)]. [COLOR=Red]I hope to bring this back down to a 9th level slot. For now we'll just have to assume that your character either has 1 10th level spell slot available or has a rod of maximize on hand. You really only need to cast this spell once by yourself.[/COLOR] 2. [i]Sanctum Cooperative Twinned Greater Arcane Fusion[/i]: This spell is considered a 7th level spell outside of one's sanctum and we assume that we are outside our santum for this trick. Due to the metamagic the casting time is one full round action. It occupies an 8th level spell slot to cast [8 (normal spell level) + 4 (twin) -1 (arcane thesis) -1 (practical metamagic) + 0 (Cooperative) -1 (arcane thesis) +0 (Sanctum) -1 (arcane thesis)] [list] [*]Cast Arcane Spellsurge: if you are dragonblooded (easy to get these days) you can cast this as a swift action. [*]Cast favor of the martyr: This renders you immune to the dazed condition, among other things. [*]Cast [i]cooperative sanctum maximized twinned absorption[/i] (takes 1 std. action with arcane spell surge and rapid spell). I will call one of these absorptions "Absorption 1" and the other will be "Absorption 2". [*]Cast sanctum twinned greater arcane fusion (takes 1 std. action with arcane spellsurge on) [list] [*]7th or lower: twinned cooperative sanctum fifth level std. action ranged spell of your choice and target yourself. All of it is absorbed (10 levels in Absorption 1). When selecting spells this is an eligable spell (std. action, below 7th level). You apply metamagic when casting. For those who are picky, this still consumes a 5th level slot, so I'm not abusing the "free metamagic" concept. If you don't have a problem with the free metamagic concept, you can remove the sanctum and cooperative bit. [*]4th or lower: Twinned sanctum cooperative Orb of acid. All of it is absorbed into Absorption 2. You now have 8 absorbed levels in Absorption 2. When selecting spells for arcane fusion this is an eligable spell (std. action, 4th level or below). You apply metamagic when casting. [*]7th level or lower: output spell. You can output any spell you wish and target anyone you like with this spell. Have fun. Why not add twin and cooperative to these bad boys while you're at it? They'll consume 9th level slots... but wait a minute, you don't lose any spell slots when casting the sub-spells of arcane fusion. Heh heh. [*]4th level or lower: twinned sanctum cooperative celerity. You don't actually use up an immediate action to do this, as it is subsumed in the casting of arcane fusion (per RAW). That means you can cast this more than once per round. You gain 2 std. actions. You're immune to the daze, so there are no side effects. [*]Use one std. action to cast another sanctum cooperative twinned maximized absorption. In doing so you have expended one of your already active absorptions. You now have 2 empty absorptions and 1 filled, and 1 partially filled. It's unlikely that we'll ever use those partially filled ones in this sequence. But feel free to burn them up afterwards. [*]Use the other std. action gained two steps previous to do, you guessed it, cast a twinned sanctum cooperative arcane fusion. You cast this via the 8 spell levels you had absorbed into Absorption 2. You now have 2 partially filled, and 2 empty absorptions. Go back to the beginning of this subsequence to fill up the 2 empty absorptions. In the end you will have 2n partially filled absorptions active on your person. These will allow you to cast 2n second level spells and 2n first level spells. [/list] [/list] The bi-products of this magical nova: you end up with 22n 7th level or lower spells. You also gain 23n temporary spell levels quantized in 2 level chunks and 1 level chunks. I think you can only use the temp levels of one spell at a time, so no multi-sourcing. Oh well, having a bunch of 2nd and 1st level spells on hand is nice. And by a bunch I mean infinity. There's nothing which prevents this loop from setting n equal to infinity. The nice thing? You can stop it early if you want. No matter what, it'll still only take 1 std. action once the whole loops starts up. [CENTER][b]A Sample Build[/b][/CENTER] Silver Brow Human (from RoD): Dragonblood Sorcerer 4/Cleric 1 (magic, planning)/Dweomer Keeper 10/Loremaster 5 (Assume at least 16 int) Feats: 1. (Maximize Spell), Cooperative Metamagic, (Dragon Heritage (Pick a flavor)) 3. craft wonderous item 5. (Extend Spell) 6. Practical Metamagic (Mazimize) 9. Skill Focus (Knowledge Arcana) 12. Twin Spell 15. Practical Metamagic (Twin) 18. Arcane Thesis (Greater Arcane Fusion) 20. Arcane Thesis (Absorption) [i]note[/i]: This build requires a scroll of favor of the martyr. Also, this character need not a 10th level spell slot to cast the metamagiced absorption, thanks to dweomerkeeper. [i]note2[/i]: There is a similiar build to this out there, that you can pull this off at lower level, but you are limited to the amount of spells you have. If I have time, I'll see if I can dig it up. [/QUOTE]
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