Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Many Spells Can You Cast In A Round?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fedifensor" data-source="post: 3487449" data-attributes="member: 7289"><p>Okay, here's my go at it:</p><p></p><p>1 to 4 spell using a standard or full-round action (extra spell via Twin Spell, <em>arcane fusion</em>, or both)</p><p>+1 to 4 spells using a standard action (Action Surge plus one of the methods listed above)</p><p>+1 to 2 spells using a swift action (Quicken spell, or <em>spell matrix</em> for two 2nd level spells)</p><p>fusion[/I])</p><p>+1 to 4 spell using an immediate action as soon as your turn ends (via <em>celerity</em>, but you are dazed next round)</p><p></p><p>So, here's what you need for X spells per round:</p><p>* Sorcerer with Rapid Metamagic class feature from PH2</p><p>* Spells: <em>Spell matrix</em> (Sor/Wiz 7, Spell Compendium), <em>arcane fusion</em> (Sor/Wiz 5), </p><p>* Feats: Twin Spell, Action Surge</p><p>* Prepare before combat with <em>spell matrix</em>, storing 2 2nd level spells</p><p>* Start combat by releasing the <em>spell matrix</em> as a swift action, releasing two 2nd level spells.</p><p>* Cast twinned <em>arcane fusion</em> to fire 2 4th and 2 1st level spells.</p><p>* Spend 2 AP to gain a standard action, cast twinned <em>arcane fusion</em> again for 2 4th and 2 1st level spells.</p><p>* Cast <em>celerity</em> as soon as your turn ends for another twinned <em>arcane fusion</em>, firing 2 4th and 2 1st level spells.</p><p></p><p>Total output: 6 4th, 2 2nd, and 6 1st level spells (14 spells total)</p><p>Cost in spell slots: 3 9th, 1 7th, 1 4th, 2 2nd</p><p></p><p>Granted, they're low-level spells, but even the lowly glitterdust can severely hinder several combatants at once. And you can force up to 14 saving throws in round 1...</p><p></p><p>[EDIT]<em>Arcane fusion</em> is a 4th and a 1st, not a 3rd and a 1st.</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 3487449, member: 7289"] Okay, here's my go at it: 1 to 4 spell using a standard or full-round action (extra spell via Twin Spell, [I]arcane fusion[/i], or both) +1 to 4 spells using a standard action (Action Surge plus one of the methods listed above) +1 to 2 spells using a swift action (Quicken spell, or [I]spell matrix[/I] for two 2nd level spells) fusion[/I]) +1 to 4 spell using an immediate action as soon as your turn ends (via [I]celerity[/I], but you are dazed next round) So, here's what you need for X spells per round: * Sorcerer with Rapid Metamagic class feature from PH2 * Spells: [I]Spell matrix[/I] (Sor/Wiz 7, Spell Compendium), [I]arcane fusion[/I] (Sor/Wiz 5), * Feats: Twin Spell, Action Surge * Prepare before combat with [I]spell matrix[/I], storing 2 2nd level spells * Start combat by releasing the [I]spell matrix[/I] as a swift action, releasing two 2nd level spells. * Cast twinned [I]arcane fusion[/I] to fire 2 4th and 2 1st level spells. * Spend 2 AP to gain a standard action, cast twinned [I]arcane fusion[/I] again for 2 4th and 2 1st level spells. * Cast [I]celerity[/I] as soon as your turn ends for another twinned [I]arcane fusion[/I], firing 2 4th and 2 1st level spells. Total output: 6 4th, 2 2nd, and 6 1st level spells (14 spells total) Cost in spell slots: 3 9th, 1 7th, 1 4th, 2 2nd Granted, they're low-level spells, but even the lowly glitterdust can severely hinder several combatants at once. And you can force up to 14 saving throws in round 1... [EDIT][I]Arcane fusion[/I] is a 4th and a 1st, not a 3rd and a 1st. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Many Spells Can You Cast In A Round?
Top