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General Tabletop Discussion
*Pathfinder & Starfinder
How many spells could a character who was min/maxed cast per round at a given level?
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<blockquote data-quote="Pax" data-source="post: 858005" data-attributes="member: 6875"><p>Assuming PHB races only:</p><p></p><p></p><p></p><p>One.</p><p></p><p></p><p></p><p>Three. One normally, one as their Haste partial action, and one Quickened.</p><p></p><p></p><p></p><p>Well, the Cha(27), Cha(30), and Wiz(29) feats shoudl all go to Autoquicken. That leaves four more feats for Multispell, so the answer here is:</p><p></p><p>Seven. One normally, one hasted, and five quickened.</p><p></p><p>Note that THEORETIALLY, the Wizard could have taken three mroe Multispell feats instead of the Autoquickens, bringing the total up to 10, but -- that's not min/maxxed. With three autoquickens, EVERY spell up to 9th level is quickened, for free.</p><p></p><p></p><p></p><p>Same as 30th level, or maybe, another Multispell here and there. There comes a point where "enough is enough", after all.</p><p></p><p>However, theoretically, you could have a feat chain like this (ignoring everything below 20th level, as it doesn't change how many spells you can cast):</p><p></p><p>Wiz20 Quicken Spell</p><p>Cha21 Multispell</p><p>Wiz23 Multispell</p><p>Cha24 Multispell</p><p>Wiz26 Multispell</p><p>Cha27 Autoquicken (1-3)</p><p>Wiz29 Autoquicken(4-6)</p><p>Cha30 Autoquicken (7-9)</p><p>----------[ 7 spells per round max, all spells level 1-9 quickened for free ]----------</p><p>Wiz32 Improved Metamagic (1)</p><p>Cha33 Improved Metamagic (2)</p><p>Wiz35 Improved Metamagic (3)</p><p>Cha36 Multispell</p><p>Wiz38 Multispell</p><p>Cha39 Multispell</p><p>Wiz41 Multispell</p><p>Cha42 Multispell</p><p>Wiz44 Multispell</p><p>Cha45 Multispell</p><p>Wiz47 Multispell</p><p>Cha48 Multispell</p><p>Wiz50 Multispell</p><p>----------[ 17 spells per round max; all metamagics cost 3 levels less, all spells level 1-9 quickened for free ]----------</p><p>Cha51 Multispell</p><p>Wiz53 Multispell</p><p>Cha54 Multispell</p><p>Wiz56 Multispell</p><p>Cha57 Multispell</p><p>Wiz59 Multispell</p><p>Cha60 Multispell</p><p>Wiz62 Multispell</p><p>Cha63 Multispell</p><p>Wiz65 Multispell</p><p>Cha66 Multispell</p><p>Wiz68 Multispell</p><p>Cha69 Multispell</p><p>Wiz71 Multispell</p><p>Cha72 Multispell</p><p>Wiz74 Multispell</p><p>Cha75 Multispell</p><p>Wiz77 Multispell</p><p>Cha78 Multispell</p><p>Wiz80 Multispell</p><p>Cha81 Multispell</p><p>Wiz83 Multispell</p><p>Cha84 Multispell</p><p>Wiz86 Multispell</p><p>Cha87 Multispell</p><p>Wiz89 Multispell</p><p>Cha90 Multispell</p><p>Wiz92 Multispell</p><p>Cha93 Multispell</p><p>Wiz95 Multispell</p><p>Cha96 Multispell</p><p>Wiz98 Multispell</p><p>Cha99 Multispell</p><p>----------[ 49 spells per round maximum, all metamagics cost 3 levels less, all spells level 1-9 quickened for free ]----------</p><p></p><p>Mind you, there are far better ways for some of those feats to be spent (say, one Enhanced Spell metamagic per 10 levels; Epic Spellcasting; and a few other good spellcasting epic feats). Those would consume </p><p></p><p>A Fireball [Enhanced(4), Twin, Maximise] would still be automatically Quickened for thsi monstrousity (since it uses a 9th level slot), and would do 50d6 damage, maximised to 300. Twice.</p><p></p><p>The problem comes down to this: the wizard only HAS so many spells, so ... after a while, taking mroe Multispell feats makes no sense. Some Increased Capacity feats woudl be better.</p><p></p><p>So, you CAN make a wizard that can fire off nearly fifty spells in a round. However, if you're min/maxxing, you won't WANT to. Ten per round will do you just fine; Increased Capacity and Epic Spellcasting will do you much more good, after that point.</p><p></p><p>...</p><p></p><p>So, for the 100th level Wizard, my answer would have to be: ONE.</p><p></p><p>It's an epic spell, and utterly destroys everything on an entire plane, other than the caster and his or her equipment.</p><p></p><p>IOW, the 100th level wizard only NEEDS <strong>one spell.</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Pax, post: 858005, member: 6875"] Assuming PHB races only: One. [b][/b] Three. One normally, one as their Haste partial action, and one Quickened. Well, the Cha(27), Cha(30), and Wiz(29) feats shoudl all go to Autoquicken. That leaves four more feats for Multispell, so the answer here is: Seven. One normally, one hasted, and five quickened. Note that THEORETIALLY, the Wizard could have taken three mroe Multispell feats instead of the Autoquickens, bringing the total up to 10, but -- that's not min/maxxed. With three autoquickens, EVERY spell up to 9th level is quickened, for free. Same as 30th level, or maybe, another Multispell here and there. There comes a point where "enough is enough", after all. However, theoretically, you could have a feat chain like this (ignoring everything below 20th level, as it doesn't change how many spells you can cast): Wiz20 Quicken Spell Cha21 Multispell Wiz23 Multispell Cha24 Multispell Wiz26 Multispell Cha27 Autoquicken (1-3) Wiz29 Autoquicken(4-6) Cha30 Autoquicken (7-9) ----------[ 7 spells per round max, all spells level 1-9 quickened for free ]---------- Wiz32 Improved Metamagic (1) Cha33 Improved Metamagic (2) Wiz35 Improved Metamagic (3) Cha36 Multispell Wiz38 Multispell Cha39 Multispell Wiz41 Multispell Cha42 Multispell Wiz44 Multispell Cha45 Multispell Wiz47 Multispell Cha48 Multispell Wiz50 Multispell ----------[ 17 spells per round max; all metamagics cost 3 levels less, all spells level 1-9 quickened for free ]---------- Cha51 Multispell Wiz53 Multispell Cha54 Multispell Wiz56 Multispell Cha57 Multispell Wiz59 Multispell Cha60 Multispell Wiz62 Multispell Cha63 Multispell Wiz65 Multispell Cha66 Multispell Wiz68 Multispell Cha69 Multispell Wiz71 Multispell Cha72 Multispell Wiz74 Multispell Cha75 Multispell Wiz77 Multispell Cha78 Multispell Wiz80 Multispell Cha81 Multispell Wiz83 Multispell Cha84 Multispell Wiz86 Multispell Cha87 Multispell Wiz89 Multispell Cha90 Multispell Wiz92 Multispell Cha93 Multispell Wiz95 Multispell Cha96 Multispell Wiz98 Multispell Cha99 Multispell ----------[ 49 spells per round maximum, all metamagics cost 3 levels less, all spells level 1-9 quickened for free ]---------- Mind you, there are far better ways for some of those feats to be spent (say, one Enhanced Spell metamagic per 10 levels; Epic Spellcasting; and a few other good spellcasting epic feats). Those would consume A Fireball [Enhanced(4), Twin, Maximise] would still be automatically Quickened for thsi monstrousity (since it uses a 9th level slot), and would do 50d6 damage, maximised to 300. Twice. The problem comes down to this: the wizard only HAS so many spells, so ... after a while, taking mroe Multispell feats makes no sense. Some Increased Capacity feats woudl be better. So, you CAN make a wizard that can fire off nearly fifty spells in a round. However, if you're min/maxxing, you won't WANT to. Ten per round will do you just fine; Increased Capacity and Epic Spellcasting will do you much more good, after that point. ... So, for the 100th level Wizard, my answer would have to be: ONE. It's an epic spell, and utterly destroys everything on an entire plane, other than the caster and his or her equipment. IOW, the 100th level wizard only NEEDS [b]one spell.[/b] :D [/QUOTE]
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How many spells could a character who was min/maxed cast per round at a given level?
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