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General Tabletop Discussion
*Pathfinder & Starfinder
How many spells could a spellwarp sniper warp...
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<blockquote data-quote="Pazu" data-source="post: 3369372" data-attributes="member: 679"><p>...if a spellwarp sniper...ahh, never mind.</p><p></p><p>Anyway, I was toying with a few character ideas the other day and looked at the Spellwarp Sniper (<em>Complete Scoundrel</em>, p. 64). For those unfamiliar with this prestige class, it's a five-level class with full caster progression and a set of nifty abilities relating to ray spells.</p><p></p><p>The 1st-level ability, Spellwarp (Ex), allows the caster to warp an area spell with an instantaneous duration and a range greater than touch. This turns it into a ray spell. The spellwarp sniper can warp spells of a level up to his class level (so, up to 5th level spells can eventually be warped).</p><p></p><p>So, okay, sounds neat! Let's look for a bunch of area spells that can be warped. Starting with the PHB:</p><p></p><p>Level 1: Burning Hands, Color Spray (any reason to warp this one?)</p><p></p><p>Level 2: Shatter (or this one?)... anything else?</p><p></p><p>Level 3: Fireball, Lightning Bolt (which is probably what the designers had in mind)</p><p></p><p>Level 4: Shout (or this one?)... any others?</p><p></p><p>Level 5: Cone of Cold, Waves of Fatigue (or this one?)</p><p></p><p>So, unless I'm missing something, there are basically eight spells in five levels that can be modified in this way, half of which don't seem to gain any particular benefit from being turned into rays.</p><p></p><p>Am I missing something, or is this ability a lot more limited than it appears at first glance?</p></blockquote><p></p>
[QUOTE="Pazu, post: 3369372, member: 679"] ...if a spellwarp sniper...ahh, never mind. Anyway, I was toying with a few character ideas the other day and looked at the Spellwarp Sniper ([i]Complete Scoundrel[/i], p. 64). For those unfamiliar with this prestige class, it's a five-level class with full caster progression and a set of nifty abilities relating to ray spells. The 1st-level ability, Spellwarp (Ex), allows the caster to warp an area spell with an instantaneous duration and a range greater than touch. This turns it into a ray spell. The spellwarp sniper can warp spells of a level up to his class level (so, up to 5th level spells can eventually be warped). So, okay, sounds neat! Let's look for a bunch of area spells that can be warped. Starting with the PHB: Level 1: Burning Hands, Color Spray (any reason to warp this one?) Level 2: Shatter (or this one?)... anything else? Level 3: Fireball, Lightning Bolt (which is probably what the designers had in mind) Level 4: Shout (or this one?)... any others? Level 5: Cone of Cold, Waves of Fatigue (or this one?) So, unless I'm missing something, there are basically eight spells in five levels that can be modified in this way, half of which don't seem to gain any particular benefit from being turned into rays. Am I missing something, or is this ability a lot more limited than it appears at first glance? [/QUOTE]
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