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How many spells does a wizard *need*
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<blockquote data-quote="Giant2005" data-source="post: 6886606" data-attributes="member: 6813615"><p>My Wizard gets by just fine with what the PHB gives him. As for what he actually needs? Well that is considerably less than that. The spells that aren't ritual, or prepared, just sit on my list acting as a waste if ink - they haven't been prepared since I got myself a better option and they will never be prepared again.</p><p>So I'd say you need around 10+wizardlevel spells. That is 1 for every spell that can be prepared with 5 rituals extra. It is more than enough.</p><p></p><p>I'd also caution you from overrating the value of being able to scribe spells in addition to those gained from leveling. My Wizard has managed to get his hands on someone else's spellbook, but it hasn't been of any use. Scribing additional spells simply costs too much to be worth the limited value you would gain in return. Giving him extra spells for free seems a little unbalancing - if you are going to do that, find ways of getting the other characters extra cash to compensate (so the equivalent of him paying for them can be maintained); or give them suitable buffs too.</p></blockquote><p></p>
[QUOTE="Giant2005, post: 6886606, member: 6813615"] My Wizard gets by just fine with what the PHB gives him. As for what he actually needs? Well that is considerably less than that. The spells that aren't ritual, or prepared, just sit on my list acting as a waste if ink - they haven't been prepared since I got myself a better option and they will never be prepared again. So I'd say you need around 10+wizardlevel spells. That is 1 for every spell that can be prepared with 5 rituals extra. It is more than enough. I'd also caution you from overrating the value of being able to scribe spells in addition to those gained from leveling. My Wizard has managed to get his hands on someone else's spellbook, but it hasn't been of any use. Scribing additional spells simply costs too much to be worth the limited value you would gain in return. Giving him extra spells for free seems a little unbalancing - if you are going to do that, find ways of getting the other characters extra cash to compensate (so the equivalent of him paying for them can be maintained); or give them suitable buffs too. [/QUOTE]
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