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How many spells does a wizard *need*
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<blockquote data-quote="david.boute" data-source="post: 6887359" data-attributes="member: 6795737"><p>The rest of the players will also suffer adverse effects, because (at least initially) everything 'civilized' will be scarce. They get to bring some equipment with them on the journey to the colony, but that's it. </p><p></p><p>No metal, no libraries, no magic services, no food, ... The colony will have to find, barter, beg, work or fight for all those things. That means that the warrior types won't have access to full plates, for instance. </p><p></p><p>The encumbrance rules variant will be used and food, drink and ammunition will be tracked. </p><p></p><p>I'm also doing the exploration as a hexcrawl, with movement points. Setting up camp will be necessary in order to do a long rest in the jungle, which will cost movement points. So they probably won't get a long rest at the end of each day. (But I'll provide an opportunity to rest in a cave or so every 8 to 10 encounters)</p><p></p><p>All the limitations will only last for so long. Once the colony (the PC's) discovers mines, ruins, tribes, ... they gain access to certain luxuries. </p><p></p><p>And sorta back on point: this was the starting point of the thread, how much can I limit the wizard while still keeping him functional? Turns out: quite a lot.</p></blockquote><p></p>
[QUOTE="david.boute, post: 6887359, member: 6795737"] The rest of the players will also suffer adverse effects, because (at least initially) everything 'civilized' will be scarce. They get to bring some equipment with them on the journey to the colony, but that's it. No metal, no libraries, no magic services, no food, ... The colony will have to find, barter, beg, work or fight for all those things. That means that the warrior types won't have access to full plates, for instance. The encumbrance rules variant will be used and food, drink and ammunition will be tracked. I'm also doing the exploration as a hexcrawl, with movement points. Setting up camp will be necessary in order to do a long rest in the jungle, which will cost movement points. So they probably won't get a long rest at the end of each day. (But I'll provide an opportunity to rest in a cave or so every 8 to 10 encounters) All the limitations will only last for so long. Once the colony (the PC's) discovers mines, ruins, tribes, ... they gain access to certain luxuries. And sorta back on point: this was the starting point of the thread, how much can I limit the wizard while still keeping him functional? Turns out: quite a lot. [/QUOTE]
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