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How many spells does a wizard *need*
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<blockquote data-quote="Sword of Spirit" data-source="post: 6888451" data-attributes="member: 6677017"><p>My suggestion, based on what you've said, would be to attempt to give a limitation to each type of character. No extra spell books, heavy armor, and limited magic items? How about limited finesse weapons (no rapiers at the least) and crappy thieves' tools too? Maybe sorcerers are limited in the type of magic they can access--only primitive and elemental spells, for example. Just think about what logical limitations your setting might impose on each character. </p><p></p><p>The alternative is to favor certain classes over others, which will tend to drive players to either play those classes or intentionally play a more difficult choice.</p><p></p><p>Either one of those would work fine for me. I think, perhaps, if your player is wanting a more traditional wizard experience, they might want to consider saving it for another campaign and playing something more in-genre for this one.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6888451, member: 6677017"] My suggestion, based on what you've said, would be to attempt to give a limitation to each type of character. No extra spell books, heavy armor, and limited magic items? How about limited finesse weapons (no rapiers at the least) and crappy thieves' tools too? Maybe sorcerers are limited in the type of magic they can access--only primitive and elemental spells, for example. Just think about what logical limitations your setting might impose on each character. The alternative is to favor certain classes over others, which will tend to drive players to either play those classes or intentionally play a more difficult choice. Either one of those would work fine for me. I think, perhaps, if your player is wanting a more traditional wizard experience, they might want to consider saving it for another campaign and playing something more in-genre for this one. [/QUOTE]
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How many spells does a wizard *need*
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